Valve reveals it’s the architect behind a push to bring Windows games to Arm
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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#2Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#3Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#4Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
Are you expecting to run Windows 11 ARM version on your Mac Mini directly, or within Parallels?
Speaking of which, maybe you could just run the games with Apple’s WINE “game porting toolkit” direct with Rosetta2. Worth a Google.
EDIT: indeed, you can already play x86 windows games on Mac using software written by Apple: https://gist.github.com/Frityet/448a945690bd7c8cff5fef49daae...
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#5Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
Running x86 code on ARM macOS is the most solved part of the stack, if anything needs work it's the API translation layers.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#6Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
Are you expecting to run Windows 11 ARM version on your Mac Mini directly, or within Parallels?
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#7Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#8This is news how exactly since the announcement of arm Steam Frame?
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#9Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
I'm not sure what FEX could offer on macOS that Rosetta 2 doesn't already, with better performance thanks to Apple Silicon magic. Running x86 code on ARM macOS is the most solved part of the stack, if anything needs work it's the API translation layers.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#10This is news how exactly since the announcement of arm Steam Frame?