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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#3

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Are you expecting to run Windows 11 ARM version on your Mac Mini directly, or within Parallels?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#4

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Are you expecting to run Windows 11 ARM version on your Mac Mini directly, or within Parallels?

You’d run FEX with WINE/Proton, no windows needed. If you did use a VM, I’d think it would be a Linux VM. But, Linux VM on macOS could already use Apple’s Rosetta2 for x86_64-to-arm64 translation.

Speaking of which, maybe you could just run the games with Apple’s WINE “game porting toolkit” direct with Rosetta2. Worth a Google.

EDIT: indeed, you can already play x86 windows games on Mac using software written by Apple: https://gist.github.com/Frityet/448a945690bd7c8cff5fef49daae...

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#5

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

I'm not sure what FEX could offer on macOS that Rosetta 2 doesn't already, with better performance thanks to Apple Silicon magic.

Running x86 code on ARM macOS is the most solved part of the stack, if anything needs work it's the API translation layers.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#6

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Are you expecting to run Windows 11 ARM version on your Mac Mini directly, or within Parallels?

I think it's a pretty reasonable wish for more macOS + Apple Silicon support of games, including more native FEX & Proton ARM support within the steam client. (We're lucky Steam works, it's a better games client than the Mac App Store dreams to be, but that's also not saying much either.)

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#8
post #7

This is news how exactly since the announcement of arm Steam Frame?

Did they at the same time announced that they had been funding open source ARM compatibility for over a decade? Maybe it was mentioned somewhere, but the article had new details for me at least, even if I consider myself somewhat up-to-date generally.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#9
post #5

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

I'm not sure what FEX could offer on macOS that Rosetta 2 doesn't already, with better performance thanks to Apple Silicon magic. Running x86 code on ARM macOS is the most solved part of the stack, if anything needs work it's the API translation layers.

Rosetta 2 is going to be EOL'd within the next few years. A more permanent solution would certainly be welcome.
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