Jeremy Couillard's video games capture what it's like to be alive
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Re: Jeremy Couillard's video games capture what it's like to be alive
#2https://www.youtube.com/watch?v=oxdw5GnoMK4
I like it!
Just wish I had the same passion I used to have for video games, after I hit mid 30s I just stopped playing. Anytime I start to dabble again I can't help but feel anxiety from having spent so much time on video games in my youth and late adult hood.
Re: Jeremy Couillard's video games capture what it's like to be alive
#3Re: Jeremy Couillard's video games capture what it's like to be alive
#4Escape From Lavender Island is also available to play on Steam - Windows only though it seems - https://store.steampowered.com/app/2164310/Escape_From_Laven...
Re: Jeremy Couillard's video games capture what it's like to be alive
#5Re: Jeremy Couillard's video games capture what it's like to be alive
#6It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!
Re: Jeremy Couillard's video games capture what it's like to be alive
#7It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!
I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.
Re: Jeremy Couillard's video games capture what it's like to be alive
#8Re: Jeremy Couillard's video games capture what it's like to be alive
#9Earlier quoted context omitted.
I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.
I don’t quite understand your last point. Why not use generative AI? I think it could really empower indie devs for instance.
I think indie devs are already pretty empowered with the number of small game engines, etc., given the quantity - and quality - of stuff they're putting out (just look at itch.io).
Re: Jeremy Couillard's video games capture what it's like to be alive
#10I'm a fan, but I wouldn't really call his stuff games. More like art that uses game tropes as a tool of expression.