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Jeremy Couillard's video games capture what it's like to be alive

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Re: Jeremy Couillard's video games capture what it's like to be alive

#2
getting similar vibes to LSD: Dream Emulator for Playstation 1 without the obviously shockingly grotesque and creepy atmosphere.

https://www.youtube.com/watch?v=oxdw5GnoMK4

I like it!

Just wish I had the same passion I used to have for video games, after I hit mid 30s I just stopped playing. Anytime I start to dabble again I can't help but feel anxiety from having spent so much time on video games in my youth and late adult hood.

Re: Jeremy Couillard's video games capture what it's like to be alive

#4

Escape From Lavender Island is also available to play on Steam - Windows only though it seems - https://store.steampowered.com/app/2164310/Escape_From_Laven...

Should also run on Linux based on the native Steam Deck support.

Re: Jeremy Couillard's video games capture what it's like to be alive

#6

It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

Re: Jeremy Couillard's video games capture what it's like to be alive

#7

It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

I don’t quite understand your last point. Why not use generative AI? I think it could really empower indie devs for instance.

Re: Jeremy Couillard's video games capture what it's like to be alive

#9
post #7

Earlier quoted context omitted.

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

I don’t quite understand your last point. Why not use generative AI? I think it could really empower indie devs for instance.

> I think it could really empower indie devs for instance.

I think indie devs are already pretty empowered with the number of small game engines, etc., given the quantity - and quality - of stuff they're putting out (just look at itch.io).

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