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Open source Diablo 1 engine – DevilutionX 1.5.0 released

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Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#5
post #2

On the wiki... > I shouldnt have write access to do this i'm just some random internet guy, maybe think about fixing the permissions here Whoops! https://github.com/diasurgical/devilutionX/wiki

Back in the day all wikis used to be open for editing, unfortunately spam and vandalism has made it rare. Anyway, as another random visitor, I simply reverted that change.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#7
Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valuable learning exercise in the idea, but I can't find anything that actively courts multiple clients being developed.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#9

Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valuable learning exercise in the idea, but I can't find anything that actively courts multiple clients being developed.

Old School Runescape. Pretty much everyone is using the Runelite client instead of the official one

https://runelite.net/

https://github.com/runelite/runelite

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#10
Not open source.

> DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE)

> The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.

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