Open source Diablo 1 engine – DevilutionX 1.5.0 released
1–10 of 93 posts
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#2> I shouldnt have write access to do this i'm just some random internet guy, maybe think about fixing the permissions here
Whoops!
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#3Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#4Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#5On the wiki... > I shouldnt have write access to do this i'm just some random internet guy, maybe think about fixing the permissions here Whoops! https://github.com/diasurgical/devilutionX/wiki
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#6Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#7Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#8Is there a list of all projects like this that are at a release stage? I would like to follow this scene.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#9Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valuable learning exercise in the idea, but I can't find anything that actively courts multiple clients being developed.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#10> DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE)
> The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.