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Launch HN: Lifecast (YC W22) – 3D video for VR

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Launch HN: Lifecast (YC W22) – 3D video for VR

#1
Hi HN, I’m Forrest of Lifecast (https://www.lifecastvr.com), with my co-founder Mateusz. We make software to create 3D video for VR, robotics simulation, and virtual production. We convert any VR180 video or photo into our 6DOF VR video format, or into meshes compatible with Unreal Engine. Our 3D reconstruction is based on computer vision for dual fisheye lenses and deep learning.

VR video can be categorized as 3DOF (three degrees of freedom) or 6DOF (six degrees of freedom). 3DOF responds only to rotation, while 6DOF responds to both rotation and translation—meaning you get to move your head. VR games are 6DOF, but most VR videos are 3DOF. 3DOF can cause motion sickness and eye strain due to incorrect 3D rendering. 6DOF VR video fixes these problems for a more comfortable and immersive experience, but it is harder to make because it requires a 3D model of each frame of video.

There are some prototypes for 6DOF VR video systems in big tech, but they typically involve arrays of many cameras, so they are expensive, not very portable, and generate an impractical amount of data. Because of these challenges, 6DOF hasn't been widely adopted by VR video creators.

In 2015 I was working on ads at Facebook, but I was more excited about VR. I built 3D cameras out of legos and GoPros, showed some of this at a hackathon, and eventually they let me do that as my day job. I was the first engineer on Facebook's 3D VR camera team, which made Surround 360 (an open-source hardware/software 3D VR camera), and Manifold (a ball of 20+ cameras for 6DOF). After Facebook, I was a tech lead on Lyft's self-driving car project, and Google X's everyday robot project.

I started Lifecast because I wasn't satisfied with the progress on 6DOF VR video since I left Facebook. I learned new ideas from robotics which can improve VR video. The Oculus Quest 2 has just enough power to do something interesting with 6DOF. There have also been advances in computer vision and deep learning in the last few years that make it possible to do 6DOF better.

Our software makes it simple to create 6DOF VR video using any VR180 camera. It's a GUI for Mac or Windows, which takes VR180 video or photos as input, and produces Lifecast's 6DOF VR video format (more info: https://fbriggs.medium.com/6dof-vr-video-from-vr180-cameras-...). VR180 video can be created with any VR180 camera; the Canon R5 is one of the best on the market right now. We make a video player for WebVR which runs on desktop, mobile or VR. Playing the videos on the Quest 2 doesn't require installing any software, just visiting a web page in the Oculus Browser.

In addition to our 6DOF format, the software can also output point clouds (.pcd) or triangle meshes (.obj) compatible with Unreal Engine. We are seeing interest in using this for virtual production (2D film-making in a game engine), and creating environments for robotics simulation.

This recent video review/tutorial does a nice job of explaining our tech: https://www.youtube.com/watch?v=_4a-RnTLu-I (video by Hugh Hou, not us). For something more interactive, the thumbnails on https://lifecastvr.com are links to demos that run in browser/VR.

6DOF VR video is one piece of a larger puzzle. We envision a future where people wear AR glasses with 3D cameras, and use them to record and live-stream their experience. 3DOF is not sufficient for this because it causes motion sickness if the camera moves. We have prototypes which fix motion sickness in 3D POV VR video from wearable cameras. Watching the videos in VR feels like reliving a memory. Here's a demo: https://lifecastvr.com/trickshot.html

You can download a free trial from https://lifecastvr.com after entering your email address, but do not need to create a full account. The free trial is not limited in any way other than putting a watermark on the output.

We’d love to hear your thoughts and experiences about VR video, virtual production and robotics!

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#2
Ok so I've tried doing some version of this that is a bit more advanced [0] but I gave up because I'm not a ML expert. Have you thought about creating/projecting video versions of lightfields? Like Google's Deepview [1]. I'd love for DeepView Video kind of tech to be comoditized.

[0] https://roblesnotes.com/blog/lightfields-deepview/

[1] https://augmentedperception.github.io/deepviewvideo/

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#3
We're working on something similar - several scene layers packed and transmitted over h265 streams and unpacked into a 3D client for 6DoF playback. Captures from something as simple as a GoPro and then our CV compares perspectives of the scene across time to reconstruct it in 3D for the encoding/transmission steps.

Targeting exercise market (where we got our start) but it could go beyond it in time.

Short demo: https://www.youtube.com/watch?v=DST9jz9Rrcc

Happy to chat, email in profile.

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#4

We're working on something similar - several scene layers packed and transmitted over h265 streams and unpacked into a 3D client for 6DoF playback. Captures from something as simple as a GoPro and then our CV compares perspectives of the scene across time to reconstruct it in 3D for the encoding/transmission steps. Targeting exercise market (where we got our start) but it could go beyond it in time. Short demo: https…

Very impressive results, nice work!

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#5
post #2

Ok so I've tried doing some version of this that is a bit more advanced [0] but I gave up because I'm not a ML expert. Have you thought about creating/projecting video versions of lightfields? Like Google's Deepview [1]. I'd love for DeepView Video kind of tech to be comoditized. [0] https://roblesnotes.com/blog/lightfields-deepview/ [1] https://augmentedperception.github.io/deepviewvideo/

I worked on a lightfield(ish) camera at Facebook, but Lifecast is more focussed on what is practical with current camera hardware. We prefer to make the best possible 6DOF using existing VR180 cameras which people already have. A second challenge is to render the results on a Quest 2 (the most popular VR headset today), with its limited GPU power. Our format is optimized for the rendering capabilities of Quest 2, which means we have to make some tradeoffs on visual quality. I don't think Quest 2 has enough power to render multi-layer images (MPIs, the format in DeepView). This is the difference between making a product and doing academic research. I'm looking forward to Quest 3 or whatever comes next; I hope it has enough power to do stuff like MPI.

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#7

Is there any chance that you will release a Linux version considering Firefox and Chrome don't support WebXR?

I have tested the player on Chrome/Firefox/Safari on Mac and Chrome on Ubuntu 21. It should be working. LMK if you are encountering an issue.

The tool to create the videos right now is only available on Mac and Windows. We have an internal Linux build, but we aren't releasing it yet.

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#8

We're working on something similar - several scene layers packed and transmitted over h265 streams and unpacked into a 3D client for 6DoF playback. Captures from something as simple as a GoPro and then our CV compares perspectives of the scene across time to reconstruct it in 3D for the encoding/transmission steps. Targeting exercise market (where we got our start) but it could go beyond it in time. Short demo: https…

That's very cool, as I mentioned in another comment I also tried doing something similar!

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#9
This is very cool. I love this kind of stuff. I built a web player to view 360 streaming videos using VR: https://meshvue.com/, but it hasn't caught on.

If you think it might help, I'd be keen to chat.

(It works best on desktop, but it does work on the Quest too. But because the texture sizes the Quest supports are quite small, it's resolution is bad currently)

Re: Launch HN: Lifecast (YC W22) – 3D video for VR

#10

We're working on something similar - several scene layers packed and transmitted over h265 streams and unpacked into a 3D client for 6DoF playback. Captures from something as simple as a GoPro and then our CV compares perspectives of the scene across time to reconstruct it in 3D for the encoding/transmission steps. Targeting exercise market (where we got our start) but it could go beyond it in time. Short demo: https…

I don't comment here on HN often, but this is impressive! It could be a game changer for someone like me who finds exercising indoors boring but could stroll outside for hours on end. I could see myself using this.
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