The Game of Life – Emergence in Generative Art
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Re: The Game of Life – Emergence in Generative Art
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#4I'm working on some game of life stuff, too! May interest some of you: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...
Re: The Game of Life – Emergence in Generative Art
#5Maybe making it so it restarts the growth phase when the polygon is almost filled because the slow growing seems most interesting to me: https://gen.har.ink
Re: The Game of Life – Emergence in Generative Art
#6I've made a, bit nausea inducing, maze cellular automata implementation that maps as a texture onto a rotating cube a couple weeks ago. Planning to add colors and different polygons later. Maybe making it so it restarts the growth phase when the polygon is almost filled because the slow growing seems most interesting to me: https://gen.har.ink
Re: The Game of Life – Emergence in Generative Art
#7I'm working on some game of life stuff, too! May interest some of you: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...
Re: The Game of Life – Emergence in Generative Art
#8What's impressive with generative art like this is how minimal, effortless and elegant the process that created it is. And what i find interesting about it's natural origins is how the process of creating it is far more biased to exploration than forcing output from your own mind.
Shameless plug... although CA are one of my favorite things, I find attractors better for generative art, you get a lot for very little code (although I understand them far less than CA):
Abstract:
https://www.dwitter.net/d/15329
https://www.dwitter.net/d/15367
https://www.dwitter.net/d/17223
https://www.dwitter.net/d/17272
Planet by mapping the same technique:
https://www.dwitter.net/d/17271
These are all If I was to ever print something like this I would put the source code directly in the picture itself, seeing that is part of the art for me.