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The Game of Life – Emergence in Generative Art

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Re: The Game of Life – Emergence in Generative Art

#4

I'm working on some game of life stuff, too! May interest some of you: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...

and I'm learning ML to try make some awesome new game mechanics. Still a noob, progress here: https://twitter.com/GamesWithML

Re: The Game of Life – Emergence in Generative Art

#5
I've made a, bit nausea inducing, maze cellular automata implementation that maps as a texture onto a rotating cube a couple weeks ago. Planning to add colors and different polygons later.

Maybe making it so it restarts the growth phase when the polygon is almost filled because the slow growing seems most interesting to me: https://gen.har.ink

Re: The Game of Life – Emergence in Generative Art

#6
post #5

I've made a, bit nausea inducing, maze cellular automata implementation that maps as a texture onto a rotating cube a couple weeks ago. Planning to add colors and different polygons later. Maybe making it so it restarts the growth phase when the polygon is almost filled because the slow growing seems most interesting to me: https://gen.har.ink

Wow, that creates all sorts of optical illusions for me. After the cube faces are filled I see massive waves sweeping across the faces and sometimes the cube vertices seem to expand and contract distorting the cube and turning it inside out.

Re: The Game of Life – Emergence in Generative Art

#8
I think showing the (very small) source code as they have with the first example is key to allowing new people to appreciate these. Because we are exposed to so many amazing computer graphics art these days, but most of those take many man hours and are assembled with massive amounts of complexity and computation driving them. Essentially they are brute force art, people imposing their will on the visual output.

What's impressive with generative art like this is how minimal, effortless and elegant the process that created it is. And what i find interesting about it's natural origins is how the process of creating it is far more biased to exploration than forcing output from your own mind.

Shameless plug... although CA are one of my favorite things, I find attractors better for generative art, you get a lot for very little code (although I understand them far less than CA):

  Abstract:
  https://www.dwitter.net/d/15329
  https://www.dwitter.net/d/15367
  https://www.dwitter.net/d/17223
  https://www.dwitter.net/d/17272

  Planet by mapping the same technique:
  https://www.dwitter.net/d/17271
These are all If I was to ever print something like this I would put the source code directly in the picture itself, seeing that is part of the art for me.

Re: The Game of Life – Emergence in Generative Art

#9
post #7

I'm working on some game of life stuff, too! May interest some of you: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...

Very cool! Love the introduction of random rulesets!

If you want to collaborate on anything, I'd love to!

Re: The Game of Life – Emergence in Generative Art

#10
I also do generative art, although mine is not based on the game of life and incorporates some non generative elements. In fact I spend too much time making art and not enough completing the website to showcase it. Digital allows for a wider spectrum of art than can be achieved by brush and canvas alone, although admittedly you can create things no one likes either with great ease.
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