Rx v0.3 Released, a modern and minimalist pixel editor in Rust
1–10 of 69 posts
Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#2Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#3Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/
Besides, given the extreme signal:noise ratio of codebases that gain notoriety most projects that share a name or acronym will only have a handful of users even aware of both's existence.
Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#4Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#5Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/
Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#6Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/
I disagree with the direction of this criticism. Building and shipping is the real victory for anyone with a passion project. To cut them down because of the project name is a cheap critique in my view. Besides, given the extreme signal:noise ratio of codebases that gain notoriety most projects that share a name or acronym will only have a handful of users even aware of both's existence.
Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#7Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#8Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#9Is such a recent graphics API really necessary? Why isn't a 2D canvas good enough in for this sort of thing?
* Its backend (gfx-rs) is one of the most mature rust libraries for doing graphics
* The popular "classic" 2d libraries like cairo and skia are very big and complicated to build / depend on
* wgpu will eventually also work on the web, so it's a great option for broad platform compatibility
* In terms of efficiency (memory, battery, cpu etc.), the modern graphic APIs have more headroom than the GL-based ones
* Today, 4K screens are pretty common, and in the future, 144hz monitors will be more and more popular. If I want to render 2d graphics with no latency in those setups, access to the GPU makes things feasible
Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust
#10Just installed it. Love the project's features and goals. Looking forward to playing with rx more.