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Rx v0.3 Released, a modern and minimalist pixel editor in Rust

rx.cloudhead.io

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Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust

#2
Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/

Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust

#3

Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/

I disagree with the direction of this criticism. Building and shipping is the real victory for anyone with a passion project. To cut them down because of the project name is a cheap critique in my view.

Besides, given the extreme signal:noise ratio of codebases that gain notoriety most projects that share a name or acronym will only have a handful of users even aware of both's existence.

Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust

#5

Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/

There's a very little overlap between the purpose and use case of the two projects. There's not that many good, short names. I personally wouldn't worry about naming conflicts with another project, unless it was a similar project in more than a name.

Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust

#6

Gah, please type the names of your projects into the search engine of your choice before polluting everyone's search results with a new project. There are already a few programming projects which go by "rx". I'll boost the one I care about by linking it: http://reactivex.io/

I disagree with the direction of this criticism. Building and shipping is the real victory for anyone with a passion project. To cut them down because of the project name is a cheap critique in my view. Besides, given the extreme signal:noise ratio of codebases that gain notoriety most projects that share a name or acronym will only have a handful of users even aware of both's existence.

Further with this specific example, "ReactiveX" doesn't even call itself Rx, at least judging by the website. Closest to "Rx" from "ReactiveX" is the different implementations, but they are called RxY where Y seems to be the language. So "RxJS", "RxNet", "RxClojure" and so on. So the name collision doesn't even apply with the mentioned project!

Re: Rx v0.3 Released, a modern and minimalist pixel editor in Rust

#9

Is such a recent graphics API really necessary? Why isn't a 2D canvas good enough in for this sort of thing?

It's not strictly necessary, I chose wgpu for a few reasons:

* Its backend (gfx-rs) is one of the most mature rust libraries for doing graphics

* The popular "classic" 2d libraries like cairo and skia are very big and complicated to build / depend on

* wgpu will eventually also work on the web, so it's a great option for broad platform compatibility

* In terms of efficiency (memory, battery, cpu etc.), the modern graphic APIs have more headroom than the GL-based ones

* Today, 4K screens are pretty common, and in the future, 144hz monitors will be more and more popular. If I want to render 2d graphics with no latency in those setups, access to the GPU makes things feasible

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