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Show HN: DeepUI Programming Studio – A different approach to programming

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Re: Show HN: DeepUI Programming Studio – A different approach to programming

#2
From what I understand after watching true video, I think this abstraction could work for extremely simple implementation details, but once the implementation gets even slightly complex, the scale of complexity of coding it with this system balloons.

Re: Show HN: DeepUI Programming Studio – A different approach to programming

#7

From what I understand after watching true video, I think this abstraction could work for extremely simple implementation details, but once the implementation gets even slightly complex, the scale of complexity of coding it with this system balloons.

That's the exact problem I encountered when I worked on a similar product for microcontrollers.

Having to use a mouse to interact with your programming ide graphically doesn't scale. It does make for a decent tool for hobby projects or prototyping though.

Re: Show HN: DeepUI Programming Studio – A different approach to programming

#10
I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd be curious to see how it would translate to other mediums. I could imagine front end programming would be well suited for this style, especially when creating interactive prototypes.
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