Show HN: DeepUI Programming Studio – A different approach to programming
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Re: Show HN: DeepUI Programming Studio – A different approach to programming
#2From what I understand after watching true video, I think this abstraction could work for extremely simple implementation details, but once the implementation gets even slightly complex, the scale of complexity of coding it with this system balloons.
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#3That auto full screen thing is infuriating.
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#4The misspelled purpose.
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#5That auto full screen thing is infuriating.
Just came here to say the same thing, sounds interesting but I bounced soon as I couldn't view outside of fullscreen.
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#6That auto full screen thing is infuriating.
I'm on it!
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#7From what I understand after watching true video, I think this abstraction could work for extremely simple implementation details, but once the implementation gets even slightly complex, the scale of complexity of coding it with this system balloons.
That's the exact problem I encountered when I worked on a similar product for microcontrollers.
Having to use a mouse to interact with your programming ide graphically doesn't scale. It does make for a decent tool for hobby projects or prototyping though.
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#8The misspelled purpose.
fixed, the old one is still cached though
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#9Cute idea. Why No Linux?
Re: Show HN: DeepUI Programming Studio – A different approach to programming
#10I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd be curious to see how it would translate to other mediums. I could imagine front end programming would be well suited for this style, especially when creating interactive prototypes.