HTML 5 Asteroids
dougmcinnes.com
HTML 5 Asteroids
1–10 of 27 posts
Re: HTML 5 Asteroids
#2Wow that's fantastic. Now someone make Missile Command.
Pegs my CPU though (Firefox and Chrome)
Open source too: http://github.com/dmcinnes/HTML5-Asteroids
update: I tried a few flash versions on the web to compare
sorry to say they use a fraction of the CPU, at least under Flash 10.1rc4
Re: HTML 5 Asteroids
#3I mean.. that's asteroids, i have a Core2Duo, 4GB RAM, 1024MB graphicscard und the asteroids are not smooth, they are flickering a little...
Re: HTML 5 Asteroids
#4Re: HTML 5 Asteroids
#5Oh heck, there goes my next hour. Wow that's fantastic. Now someone make Missile Command. Pegs my CPU though (Firefox and Chrome) Open source too: http://github.com/dmcinnes/HTML5-Asteroids update: I tried a few flash versions on the web to compare sorry to say they use a fraction of the CPU, at least under Flash 10.1rc4
I assume this is to intentionally maximize the framerate. ("renice" is your friend if you have something more important to do in the background.)
Re: HTML 5 Asteroids
#6It shows very good why it's not ready to ditch Flash completely. I mean.. that's asteroids, i have a Core2Duo, 4GB RAM, 1024MB graphicscard und the asteroids are not smooth, they are flickering a little...
Re: HTML 5 Asteroids
#7Re: HTML 5 Asteroids
#8On a Mac Core 2 Duo MacBook with Safari, it stays below 45% CPU and is smooth as silk. This is actually better performance than Flash.
Re: HTML 5 Asteroids
#9They should also try to recreate the arcade experience with the painted backgrounds, like from here: