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HTML 5 Asteroids

dougmcinnes.com

1–10 of 27 posts

Re: HTML 5 Asteroids

#2
Oh heck, there goes my next hour.

Wow that's fantastic. Now someone make Missile Command.

Pegs my CPU though (Firefox and Chrome)

Open source too: http://github.com/dmcinnes/HTML5-Asteroids

update: I tried a few flash versions on the web to compare

sorry to say they use a fraction of the CPU, at least under Flash 10.1rc4

Re: HTML 5 Asteroids

#3
It shows very good why it's not ready to ditch Flash completely.

I mean.. that's asteroids, i have a Core2Duo, 4GB RAM, 1024MB graphicscard und the asteroids are not smooth, they are flickering a little...

Re: HTML 5 Asteroids

#5
post #2

Oh heck, there goes my next hour. Wow that's fantastic. Now someone make Missile Command. Pegs my CPU though (Firefox and Chrome) Open source too: http://github.com/dmcinnes/HTML5-Asteroids update: I tried a few flash versions on the web to compare sorry to say they use a fraction of the CPU, at least under Flash 10.1rc4

Pegs my CPU though (Firefox and Chrome)

I assume this is to intentionally maximize the framerate. ("renice" is your friend if you have something more important to do in the background.)

Re: HTML 5 Asteroids

#6
post #3

It shows very good why it's not ready to ditch Flash completely. I mean.. that's asteroids, i have a Core2Duo, 4GB RAM, 1024MB graphicscard und the asteroids are not smooth, they are flickering a little...

I have a two and a half year old AthlonX2 with only 256 MB RAM and have no problems with it. Plus I am on dial-up, and this loads much faster than Flash.

Re: HTML 5 Asteroids

#8

On a Mac Core 2 Duo MacBook with Safari, it stays below 45% CPU and is smooth as silk. This is actually better performance than Flash.

I would like to know what Flash game are you comparing this simple game with.
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