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HoloJS – A framework for creating UWP applications using JavaScript and WebGL

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Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL

#2
This seems like a lot of work. Couldn't Microsoft just support the WebVR API interface in Edge or some other type of AR extension into Edge? That is all I would want. Then I can just use ThreeJS or Babylon.js with it from a normal website, and then there is no need to ship custom desktop applications with embedded.

I guess I do not want to ship applications if I don't have to.

Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL

#3
post #2

This seems like a lot of work. Couldn't Microsoft just support the WebVR API interface in Edge or some other type of AR extension into Edge? That is all I would want. Then I can just use ThreeJS or Babylon.js with it from a normal website, and then there is no need to ship custom desktop applications with embedded. I guess I do not want to ship applications if I don't have to.

This isn't aimed at regular desktop applications it's aimed creating applications for the Hololens, Microsoft's Mixed Reality platform. You could use this to make desktop apps but I'm not sure the point of a holographic desktop app or what the really means.

Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL

#6
post #2

This seems like a lot of work. Couldn't Microsoft just support the WebVR API interface in Edge or some other type of AR extension into Edge? That is all I would want. Then I can just use ThreeJS or Babylon.js with it from a normal website, and then there is no need to ship custom desktop applications with embedded. I guess I do not want to ship applications if I don't have to.

As far as I know Microsoft plans to support and contributes to WebVR work. Microsoft involvement and requirements were the reason for the most recent (1.1) spec update. This was explained by Brandon Jones here: http://blog.tojicode.com/2016/09/update-on-webvr-spec-chrome...

Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL

#10

How does this relate to the existing Windows support for JS apps via wwahost and the WinRT JS projection? Does that not work on HoloLens for some reason?

This uses the same engine, however that host doesn't provide any support for 3D. You wouldn't be able to write WebGL in it, for example. This library exposes a WebGL interface to the JS environment.
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