HoloJS – A framework for creating UWP applications using JavaScript and WebGL
1–10 of 25 posts
Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#2I guess I do not want to ship applications if I don't have to.
Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#3This seems like a lot of work. Couldn't Microsoft just support the WebVR API interface in Edge or some other type of AR extension into Edge? That is all I would want. Then I can just use ThreeJS or Babylon.js with it from a normal website, and then there is no need to ship custom desktop applications with embedded. I guess I do not want to ship applications if I don't have to.
Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#4Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#5Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#6This seems like a lot of work. Couldn't Microsoft just support the WebVR API interface in Edge or some other type of AR extension into Edge? That is all I would want. Then I can just use ThreeJS or Babylon.js with it from a normal website, and then there is no need to ship custom desktop applications with embedded. I guess I do not want to ship applications if I don't have to.
Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#7Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#8Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#9Re: HoloJS – A framework for creating UWP applications using JavaScript and WebGL
#10How does this relate to the existing Windows support for JS apps via wwahost and the WinRT JS projection? Does that not work on HoloLens for some reason?