Earlier quoted context omitted.
Did clicking on the Rent my PC tab really try to benchmark my GPU through my browser, or did I accidentally click another button on that page inadvertently that triggered that? If the former, that's a terrible idea. If the latter, that button really needs a confirmation and explanation of what's about to happen. I'm viewing on an Intel Mac and it hung my entire computer for like 15 seconds. I didn't even connect that…
It does. Sorry about the experience, we will try to improve it. Having user confirm it is not a good option, because every click is a hassle. What we could do is first run a very short version of a smaller benchmark, and if that takes too long, don't run the main one. Then the worst case you will have a 100ms lag at this point, which is way better than 5 seconds of reading.
Nintendo announces the Switch 2 [video]
991–1000 of 1001 posts
Re: Nintendo announces the Switch 2 [video]
#992Earlier quoted context omitted.
> Iterating instead of throwing out everything with each new version. I sort of feel like they were trying to fight emulation with a lot of their moves, doing things that were challenging to emulate, like the 3D stuff, or unusual hardware, etc.
Unfortunately for them, they are subject to the most interest from emulation devs by far.
Re: Nintendo announces the Switch 2 [video]
#993Re: Nintendo announces the Switch 2 [video]
#994Earlier quoted context omitted.
Early leaks said screen was LCD, hoping for them to be wrong
I would pay extra 100$ for an LCD. OLED screens' PWM give me headaches. I'm using an iPhone SE because of that.
Re: Nintendo announces the Switch 2 [video]
#995Earlier quoted context omitted.
One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea. It's how they can keep putting out essentially the same games but are completely different. 1. http…
I can't tell you how much respect I have for this mindset. Like them burning a heap of money on Metroid Prime 4, for years, and then coming out with an announcement along the lines of "sorry guys, this sucks, so we've chucked it out and started again because we only do things right, see you in another 3-4 years when it's ready." It pays dividends, because they just don't ship junk, so everything they DO ship sells ex…
Re: Nintendo announces the Switch 2 [video]
#996Earlier quoted context omitted.
I have four controllers and basically none of them worked after a few years. I don't know how I feel about the quality of their stuff these days.
My original GameCube controller has zero issues after 20 years.
Re: Nintendo announces the Switch 2 [video]
#997Earlier quoted context omitted.
Developers are asking for it. It shares a market with bigger consoles but in terms of capabilities it's closer to a tablet. It's hard to cross-port from PC/PS/Xbox to Switch because it is so far behind. Not impossible, of course, but if you're choosing to target Switch from the start you're often committing to building your game on all platforms without using some modern technologies or new engine features. If you're…
Those developers should spend less time with Unreal and Unity, and dust off some Michael Abrash books.
Modern PCs, PS5 and Series X have greater resources available and newer hardware that allows for more advanced shaders, among other things, which are simply not performant or even possible on the Switch.
If you want to support these features AND support Switch or low-powered devices as well, you are making the business decision to build and maintain two codepaths and to duplicate, rework and maintain a second set of assets.
The cost often doesn't work out, so the choice is either support Switch and don't have a game that looks as good as contemporaries (a reasonable choice for indies, but graphics do sell games), or to ignore the Switch (maybe hire a studio to back-port it later if it does well enough).
Games companies and Nintendo would love for more big titles to be on Switch.
Re: Nintendo announces the Switch 2 [video]
#998Earlier quoted context omitted.
Developers are asking for it. It shares a market with bigger consoles but in terms of capabilities it's closer to a tablet. It's hard to cross-port from PC/PS/Xbox to Switch because it is so far behind. Not impossible, of course, but if you're choosing to target Switch from the start you're often committing to building your game on all platforms without using some modern technologies or new engine features. If you're…
People always have this argument that it's hard to port for it because it's so underpowered. But ultimately, games like Balatro or Neon White absolutely shine on Switch, while extremely graphic intensive games like Indiana Jones and his Big Circle cannot run Nintendo has correctly decided that if it can attract all the low requirements indie titles plus offer its own games, then it has an extremely compelling product…
Re: Nintendo announces the Switch 2 [video]
#999Earlier quoted context omitted.
Steam has a refund policy because consumer law requires them to have a refund policy.
I’m unaware of any law that would require steam to have a more customer friendly refund policy than Nintendo does, which was the point I was addressing.
https://arstechnica.com/gaming/2016/03/valve-steam-refunds-v...
Re: Nintendo announces the Switch 2 [video]
#1000Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…