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Nintendo announces the Switch 2 [video]

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Re: Nintendo announces the Switch 2 [video]

#521

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I have gigabit, but no servers that are close, it's... rough

Streaming in the same house still isn’t very good. Games are very latency sensitive.

Do you expect less than 7ms? Because that's my latency with Geforce Now. Almost unnoticable.

Re: Nintendo announces the Switch 2 [video]

#522

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I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.

Man that's 100% on the indie dev. Most people don't buy indie games for cutting-edge graphics. You start pushing the envelope, you get what you get.

The Switch was weak when it came out. Decent PCs from that same year can handle most of these games just fine. It's not really the developer's fault when the Switch is the only platform with issues, and they're usually not "pushing the envelope" in any way. The fault here is Nintendo's, they didn't prioritize support for ported games, though admittedly they couldn't really foresee the indie game boom, since it wasn't nearly as big of a deal at the time, especially in Japan.

First-party Nintendo titles are more or less the only games that actually manage to "push the envelope" on the Switch, and that's because they have the resources and experience to do it. Even then, some games end up constrained compared to the original vision, because the hardware can't handle it no matter how much insider knowledge you have about how it works and how to use it right.

Re: Nintendo announces the Switch 2 [video]

#523
post #296

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Great in theory, but only really works for first party games and does mean you occasionally end up with unfortunate situations like Tears of the Kingdom where it runs better on an emulator than the actual hardware.

I've been playing TOTK over the last month and have had zero issues running it on my switch (OLED edition).

Of course, but that doesn't negate OP's comment that it runs better emulated still.

Re: Nintendo announces the Switch 2 [video]

#524
post #481

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They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice. Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface. How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?

One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea.

It's how they can keep putting out essentially the same games but are completely different.

1. https://youtu.be/2u6HTG8LuXQ

Re: Nintendo announces the Switch 2 [video]

#525

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…

Early leaks said screen was LCD, hoping for them to be wrong

Re: Nintendo announces the Switch 2 [video]

#526
post #124
post #64

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The Wii was a huge success and the Wii U was a step toward the Switch, which combines the best of both of those consoles.

> which combines the best of both of those consoles. Minus the dual screen of the Wii U, which was awesome. It'd be cool if the Switch 2's dock could work independently of the console, so that you could have a reverse Wii U- experience with it. The dual screen setup can be a neat gimmick for gameplay, but it's biggest strength is the convenience that comes from having a second screen closer to your face. You can have…

That would be an interesting use of the USB connector at the top --- plug into the Dock and use the Switch as a gamepad à la the Wii U while playing on the TV.

Re: Nintendo announces the Switch 2 [video]

#527

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Did you play and complete a lot of the other Zelda games growing up?

Just majora's mask, I'm not exactly a nintendo kind of guy.

Got it. Then, for sure, the switch wasn't going to be for you.

I'm not a Nintendo die hard, but I played on my N64 a ton. Then spent some solid years on PC or xbox360. Now, with kids, the switch is my preferred console.

Re: Nintendo announces the Switch 2 [video]

#528

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DLSS is disappointing compared to actual resolution increases. It adds plenty of artifacts like shimmer, ghosting, occlusion issues. I’m expecting Nintendo to use it unfortunately.

Have you watched any of the recent videos about dlss 4? It's using a different neural network for upscaling, and these issues seem to be massively reduced. It should be compatible back to at least the 20xx GPUs as well, not just the new 50xx GPUs. Maybe it'll be on the switch 2 as well. I've only seen a few clips of Cyberpunk but they surprised me a lot. If that level of quality can work on other games too then it'll…

I’ll try it when out. Marketing videos are not a useful way to test something like DLSS which is easy to mask the issues with things like low bitrate, slow pans, avoiding problematic situations, etc.

Re: Nintendo announces the Switch 2 [video]

#529
post #51

I wonder if they have a new control technique up their sleeve. Innovative gameplay and pushing new control ideas is one of Nintendo’s signatures. That said, being the switch 2, not a new console, maybe they kept it the same and just upgraded the processing and graphics hardware. Looking forward to more!

Both controllers have optical sensors (visible in the trailer), confirming the rumors that they'll have mouse like functionality. Remains to be seen if games will actually bother to implement it or if it'll remain a curiosity that only a handful of titles support.

RTS and 4x could be way better with the use of a mouse.

Re: Nintendo announces the Switch 2 [video]

#530

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I actually don't think there is a big obstacle to this. Most people don't care about FLOSS and don't even know what it is, so I think that shouldn't really affect sales. I think companies are just worried about people stealing their code to use it for more "undesirable" (to them) things like cheating and mods, and then having to go after them for it because you do actually have to try to defend your copyright/tradema…

People will know and care instantly when there's an easily accessible storefront like app with those games one click away and perfectly legal. Same reason excellent tools like Aseprite are no longer floss - it got packaged (legally) in Debian and others and why on earth would you go way out of your way to buy it, or even think that they might be trying to charge. I don't think games companies are against mods general…

I don't think a majority of people will even go to alternative storefronts to get the software in big enough numbers to matter. I think it's more of a legal concern than a monetary (sales) one, but I could be wrong.
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