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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#991
post #182

Earlier quoted context omitted.

I haven't heard that they won't allow them. Just that they won't make them. I suspect it would support Xbox and Playstation and Nintendo controllers at launch, even, since their other platforms do. However, VR controllers are different in that they need to be tracked as they move through space much more precisely than those console controllers support. But maybe third-party VR controllers can also be supported. I thi…

There's a reference in this developer video [0] to using VR controllers [0] https://developer.apple.com/videos/play/wwdc2023/10088/?time...

I guess that makes perfect sense, actually, now that I see they are making such a big push to make Unity games work. Presumably some of those existing Unity games can't work without such controllers.

Good news!

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#992
post #504

Maybe it’s just me aging into a different demographic, but my sphere of acquaintances is increasingly reaching peak tech , becoming quite uninterested in (or actively hostile to) further technological mediation of our lives.

Yeah, that’s just aging, unfortunately.

But also hostility to entire personhood being digitized and hostage-taken by SaaS, however "free" or "voluntary" it might be.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#994
post #661

Earlier quoted context omitted.

I had a similar feeling without VR: working from home + having friends far away meant I spent a lot of time on video chat du jour. One day I set up the TV with a spare computer and webcam, and used that instead of phone, laptop, or even desktop. The difference was huge, and exponentially so when the other party was doing the same. With selfie webcams we got person-centric mugshots, with room webcams we connected plac…

This reminds me of what the people over at https://tonari.no/ are building. I would love to try out their tech!

Yes! I did basically that with a Logi C920 something + a 42" TV.

And yes the perspective is wrong, things don't line up, objects and textures don't match, but after a few minutes it doesn't matter, basically as long as you get the horizontal plane right the brain just adjusts and still believes you're looking through a window.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#995

Earlier quoted context omitted.

One thing would be you could go to the movies in your lounge, watching a massive screen. That could be cool.

You can do that on something like the Quest 2 for $399, yet that didn't take over the world. That "feature" just isn't that enticing.

It might've been ahead of its time. There is a funny thing that Apple are good at where early adopters decide they're going for something, they "invest", an ecosystem develops, the price goes down (or more models appear, some cheaper) and people start prioritising buying that thing. Tesla also, with their sequences of car releases.

I'm not saying this will follow that pattern, just that low adoption of a lower price product that can technically do something isn't necessarily evidence of failure of the idea.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#996

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

Your answer as to the "end goal" was downvoted to death: "to inject advertising/manipulation and surveillance into every remaining aspect of your life."

The thing is, although it was downvoted, nobody responded to it. Given that every trend in computing technology is to make it more seamless, more integrated, less downtime; and data was the new oil on which AI is fueled; and that only a handful of Big Tech companies control the way most laypeople do computing; and, that these trends show signs not of stopping but of accelerating, explain how that answer is wrong.

Silicon Valley does not value anything that can't be quantified, because value, by computer logic, must always be represented by a number. And since software will eat the world, therefore it must be a law of the universe (as in, might makes right) that the summation of you is a sum - a number - to be used in a greater calculation, for someone else's profit.

Did that glimpse in the mirror show you a side of yourselves you desperately wish to believe didn't exist?

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#997

Earlier quoted context omitted.

Personally I love the immersive feeling, at least for some experiences. IMAX movies are a level up from normal cinema, which is a level up from TV. I would think though that if that is the main target use you don't need to strap a computer on your head.

Crucially, I don't want the hassle of a headset to play something like Civ. """immersion""" doesn't add anything to that experience, and is actually a massive distraction

I said before somewhere else that I want to be invested in video games and their stories, characters, worlds.

I don't particularly want to be immersed in Slender or Diablo or MTG.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#998
post #562

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

One of the most persistently irritating parts of being deep in this space is people loudly proclaiming what it is that VR is truly missing. The answer is not only different for different people, but very different for some of them. It's a way for trans people to express their real gender in a way that seriously alleviates their dysphoria, or for people to explore sexuality in a place they are fully equipped to defend…

Regarding your second paragraph.. These headsets right now can only be powered by the resources a big corp can bring to bear. And big tech has a tendency to relentlessly surveil everyone... collecting and hoarding data is the politer term for that.

Given that tendency, the arbitrariness of automated processes that decide whether or not you're banned from an account or platform, and the culture wars, I would be suspicious of consequences down the road from trusting big tech with such intimacy.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#999
post #504

Maybe it’s just me aging into a different demographic, but my sphere of acquaintances is increasingly reaching peak tech , becoming quite uninterested in (or actively hostile to) further technological mediation of our lives.

Yeah, that’s just aging, unfortunately.

Yeah, that's just aging, fortunately.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#1000

Earlier quoted context omitted.

Not joking. Checkout VR porn. Then it hits you. Holy shit this is the future of media and entertainment. Something about perspective in VR gives a human touch of interactivity not possible with other media forms. I have no doubt this new medium will revolutionize mainstream TV and Movies. The infinite desk. Infinite whiteboard. Improved conferencing. Are just added bonuses.

Isn't VR porn just a stereoscopic look around? Google cardboard gets you 90% of that experience.

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