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Apple’s new M1 Pro and M1 Max processors

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Re: Apple’s new M1 Pro and M1 Max processors

#991
post #619

Earlier quoted context omitted.

The major factor Apple has working in their favor with regards to the future of gaming on Macs is iOS. Any game or game engine that wants to support iPhone or iPad devices is going to be most of the way to supporting ARM Macs for "free". My older Intel Macs I'm sure are more or less SOL but they were never intended to be gaming machines.

iPhone games are an entire different beast however, and likely not what people “want”. At least we still have Minecraft.

> iPhone games are an entire different beast however, and likely not what people “want”.

Most of those mobile games you're thinking of are made with Unity, Unreal, or one of a few other general purpose game engines. Those same engines are used for a significant chunk of PC games as well. The AAA developers who have in-house engines like to reuse them as well. It doesn't matter if a given game does or does not support mobile if it uses an engine that does.

Re: Apple’s new M1 Pro and M1 Max processors

#992
post #307

Earlier quoted context omitted.

Hardware people are crafty, they find ways to transfer and combine working parts. The glass replacement(keeping the original LCD) I got for the 6S is not a procedure provided by Apple. Guess who doesn’t care? The repair shop that bought a machine from China for separating and re-assembly of the Glass and LCD. Screen replacement is 50$, glass replacement is 30$. iPhone 13 is very new, give it a few years and the hardw…

Only if Apple wants to let them as far as I have seen. The software won't even let you swap screens between iPhone 13s. Maybe people will find a work around, but it seems like Apple is trying its hardest to prevent it.

And yet they authorize shops to perform these repairs. They’re not trying to prevent repairs, they’re trying to ensure repairs use Apple-supplied parts. Which, sure, you may object to that… but it’s very different from saying they’re preventing repairs full stop. And there’s very little chance such an effort would do anything other than destroy good will.

Re: Apple’s new M1 Pro and M1 Max processors

#993

Earlier quoted context omitted.

I just wanted to point out that delivery times have now bumped to Nov 26 -> Dec 6 for the same one I ordered on Monday afternoon ago that was Nov 10 -> Nov 17. In less than 2 days, the shipment has been bumped by 2 weeks or more.

Thats interesting, it could be smaller initial supplies perhaps chip shortage or supply chain issues - The average wait time for ships is quite bad. I would expect demand to taper off during pre order phase. People who would pre order are likely to do it earlier than later, to not have to wait for a month like now. The rest are going to wait for reviews be able to check it out at a store and buy one when they need it…

Or, you know, they could be insanely popular. That’s an option too…

Re: Apple’s new M1 Pro and M1 Max processors

#994

Earlier quoted context omitted.

See, this is why you have kids. Now my kid gets my M1 Air, and I get a M1 Max!

Your child is the justification for your relentless consumerism?

My child is the relentless consumerism! Have to keep the ponzi scheme fed!

Re: Apple’s new M1 Pro and M1 Max processors

#995
post #619

Earlier quoted context omitted.

The major factor Apple has working in their favor with regards to the future of gaming on Macs is iOS. Any game or game engine that wants to support iPhone or iPad devices is going to be most of the way to supporting ARM Macs for "free". My older Intel Macs I'm sure are more or less SOL but they were never intended to be gaming machines.

That won't get the top 10 Steam games running on MacOS. There's just too great of a disparity in the tooling, a 'convergence' like you're describing would take the better half of a decade, conservatively speaking. And even if they did converge, that's only guaranteeing you a portion of the mobile market, and just the new games at that. Triple-A titles will still be targeting x86 first for at least the next 5 years, a…

> That won't get the top 10 Steam games running on MacOS.

Top 10 Steam games according to https://store.steampowered.com/stats/

* New World - Amazon Lumberyard

* Counter-Strike: Global Offensive - Source

* Dota 2 - Source 2

* Team Fortress 2 - Source

* Apex Legends - Source

* PUBG: BATTLEGROUNDS - Unreal

* Destiny 2 - Custom

* Rust - Unity

* Dead by Daylight - Unreal

* MIR4 - Unreal

Unreal, Unity, Lumberyard, and Source 2 all support iOS and thus Metal on ARM already. A game developer using one of those engines should generally be able to just click a few buttons to target an additional platform unless they've gone around the engine's framework in ways that tie their title to their existing platform(s). Obviously in all but the most trivial cases there will still be work to be done, but those game developers using a major commercial engine are doing so because someone else has already done most of the hardest work in platform support for them.

That means six of the top 10 could add native MacOS support with relative ease (as in significantly less work than doing it from scratch) if they wanted to. The three Source titles are likely stuck on DX/OGL platforms forever because it doesn't really make sense to rework such an old engine, but at least the two Valve in-house titles have had persistent rumors of a Source 2 update for years.

Re: Apple’s new M1 Pro and M1 Max processors

#996

If Apple ever gets around to putting an M1 Max in a Mac Mini, that'd probably push me over the edge toward buying one.

Always wondered who the Mac minis were marketed towards. Sure they're cool but wouldn't you want something portable should you want to go to a coworking location or extend a vacation with a remote work portion of the trip? Surely in the world of covid remote work is common among developers... Would that mean you'd need a second device like an Air to bring on trips?

For me, it'd be something I'd stick next to my router and access remotely (over a VPN, if I'm outside of my LAN).

Re: Apple’s new M1 Pro and M1 Max processors

#997
post #390

Earlier quoted context omitted.

Isn’t most of the components in MacBooks recyclable? If I remember correctly, Apple has a recycling program for old Macs so it’s not like these machines goes to landfill when their past their time or broken.

I believe Apple tries to use mostly recyclable components. And they do have a fairly comprehensive set of recycling / trade-in programs around the globe: https://www.apple.com/recycling/nationalservices/ That being said, I haven’t read any third-party audits to know if this is more than Apple marketing. Would be curious if they live up to their own marketing.

> Would be curious if they live up to their own marketing.

Do people really think that companies like Apple et al (who have a huge number of people following them eager to rip into them at ever opportunity) could get away with a "marketing story" like that? Like, really, Apple just making all that up and _not one single person_ whistleblowing on it if it were a lie?

Re: Apple’s new M1 Pro and M1 Max processors

#998
post #657

Earlier quoted context omitted.

When you trade-in your Mac you are asked if the enclosure is free of dents, turns-on, battery holds charge etc. Strange that they would ask these questions if they were simply going to shred the device.

>> Strange that they would ask these questions if they were simply going to shred the device. Why not? It does sound micer that way and some customers may actually think they resell them just because of this...

Yeah it’s all a big conspiracy.

Re: Apple’s new M1 Pro and M1 Max processors

#999

Earlier quoted context omitted.

Or like games, even semi-casual ones. Civ6 would not load at all on my mac mini. Also had to fairly frequently close browser windows as I ran out of memory.

I couldn't load Civ6 until I verified game files in Steam, and now it works pretty perfectly. I'm on 8GB and always have Chrome, Apple Music and OmniFocus running alongside.

Huh, thank you I will try this.

Re: Apple’s new M1 Pro and M1 Max processors

#1000
post #925
post #601

Earlier quoted context omitted.

That's not how M1's unified memory works. >The SoC has access to 16GB of unified memory. This uses 4266 MT/s LPDDR4X SDRAM (synchronous DRAM) and is mounted with the SoC using a system-in-package (SiP) design. A SoC is built from a single semiconductor die whereas a SiP connects two or more semiconductor dies. SDRAM operations are synchronised to the SoC processing clock speed. Apple describes the SDRAM as a single p…

I know; I was talking about the computer the person I was replying to already owns. The GP said that they already essentially have 64GB+8GB of memory in their Intel MBP; but they don't, because it's not unified, and so the GPU can't access the 64GB. So they can only load 8GB-wide models. Whereas with the M1 Pro/Max the GPU can access the 64GB, and so can load 64GB-wide models.

It seems I misunderstood.
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