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Nintendo announces the Switch 2 [video]

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Re: Nintendo announces the Switch 2 [video]

#951

Earlier quoted context omitted.

I guess I shoild have quoted what I was referring to, since it seems to high ask to expect others to read the rest of the discourse. > If you're a hacker-type person who has already digitized your gamecube collection (or, let's be honest, downloaded the games illegally) Either way, I disagree with your definition too. The ”hacker-type” is the one figuring out how to mod the wii-u. The one following some instructions…

Gatekeeping the term hacker is... paradoxical.

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Re: Nintendo announces the Switch 2 [video]

#952

It seems like the days of revolutionary consumer electronics are over. This looks nice, for sure. But it’s really more of the same. Not surprising. It does surprise me that there’s such emphasis on it, though. There’s the name, of course, and then the entire video is based around “it’s the same thing but a little better.” Game console updates used to be big deals. The SNES was a revolution. PS2 was huge. Now… PS5? Wh…

> PS2 was huge PS2 was literally just an iteration on the PS1. More powerful console, DVD instead of CD, and that was it. Nothing really new there. Hell, the Switch 2 is more innovative than the PS2 was in terms of iteration on a previous console.

> More powerful console, DVD instead of CD, and that was it

Wrong. PS2 had pressure sensitive buttons, hard drives/linux, network multiplayer, camera, etc..

Re: Nintendo announces the Switch 2 [video]

#953
post #922
post #860

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Due to the switch's low processing power, it can't run many AAA titles (for example Red Dead Redemption 2, Cyberpunk 2077, Call of Duty games etc.) That's why it's considered its own category.

I find it interesting that we don’t see more “officially-licensed demakes” of AAA games being released for devices (the Switch; phones; old PCs) that can’t play the AAA version. It used to be very common (with e.g. SNES games getting simultaneous GB reinterpretations released with them.) But the only thing I can think of that did it in recent memory is Final Fantasy 15.

Games used to take way less money and time to create, so it was viable to make 3-4 different versions of the same game for different platforms.

Re: Nintendo announces the Switch 2 [video]

#954

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> Game console updates used to be big deals. The SNES was a revolution. PS2 was huge. There are two categories of "big deal". The SNES and PS2 were big deals simply because game graphics had so much headroom for improvement. Now that the low-hanging fruits of color palette, resolution, frame rate, texture quality, animation quality, and geometric complexity have all been squeezed, the improvements are more asymptotic…

But those are three hells of exceptions (can you actually do that in English? I was trying to pluralize "a hell of an exception"). They are the 3rd, 4th and 7th best selling consoles of all time. And you forgot the dual screen in the DS (2nd best selling of all time). Maybe many of the gimmicks flopped, but others wildly succeeded and Nintendo wouldn't be what it is without them. In fact, it probably wouldn't even ma…

On your English question, “three hells of exceptions” sounds like something from Dante’s Inferno. It’s a nice phrase but not quite what you’re after.

I can’t think of how to make it work. That phrase might just be inherently singular. Too bad, plural would be useful.

Re: Nintendo announces the Switch 2 [video]

#955
post #571

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They're optimizing for cost so I'd expect LCD. Then they can release an OLED model later down the line and the extra $50 won't seem as big of a deal on top of what we can probably already expect in the price bump from Switch 1.

Honestly, if it keeps the price down I'm all for it. My switch spends 99% of the time in the dock, because I would far rather play with the pro controller on my big TV than play it in handheld mode. So I find the quality of the screen kinda irrelevant.

Me too, I usually upgrade to the latest and greatest with Nintendo systems (specifically if it's an improvement, the "new 3DS" but not like the 2DS for example)

But I never bought an OLED because I couldn't justify it for the amount I play my Switch handheld (almost never)

Re: Nintendo announces the Switch 2 [video]

#956

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One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea. It's how they can keep putting out essentially the same games but are completely different. 1. http…

I can't tell you how much respect I have for this mindset. Like them burning a heap of money on Metroid Prime 4, for years, and then coming out with an announcement along the lines of "sorry guys, this sucks, so we've chucked it out and started again because we only do things right, see you in another 3-4 years when it's ready." It pays dividends, because they just don't ship junk, so everything they DO ship sells ex…

This is the right mindset. It makes your customers trust you.

Re: Nintendo announces the Switch 2 [video]

#957

Let me just say what I'm seeing here... Folks can correct me, or add their own observations * Screen is bigger * Seems like it has a new texture * USB-C port (on the bottom?) * Another USB-C port (on the top?) * Headphone jack * Pull-out stand, supports multiple positions * Bigger controllers * New coloring on the controllers * The built-in top buttons on the hold-it-sideways configuration appear to be nicer * The co…

Some new games will work on S2, but not S1, most S1 games will work on S2. Glad they didn't go MS route of forcing compatibility for games releasing the higher powered platform to run on the lower powered platform.

I assume when they said that only most games are compatible, the exceptions would be the ones that require the OG Switch's physical hardware. From what I heard Ringfit and Labo were only compatible with the OG Switch (not even the existing Switch OLED) because they're designed to fit specifically with its design.

Re: Nintendo announces the Switch 2 [video]

#958

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The Switch was weak when it came out. Decent PCs from that same year can handle most of these games just fine. It's not really the developer's fault when the Switch is the only platform with issues, and they're usually not "pushing the envelope" in any way. The fault here is Nintendo's, they didn't prioritize support for ported games, though admittedly they couldn't really foresee the indie game boom, since it wasn't…

Witcher 3 was an amazing port.

Thanks to the success of The Witcher 3, I wouldn't call CDPR an indie dev anymore. I'm sure porting that game wasn't easy, but it had a well resourced studio behind it. Not all games can even make the tradeoffs that were necessary for it to work, though. Factorio, a 2D game, also made by a pretty competent but still indie developer, was ported to the Switch, but its expansion pack Space Age couldn't be.

Re: Nintendo announces the Switch 2 [video]

#959
post #475

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Some new games will work on S2, but not S1, most S1 games will work on S2. Glad they didn't go MS route of forcing compatibility for games releasing the higher powered platform to run on the lower powered platform.

MS didn't force compatibility between generations either. The series X and series S are the same generation. Wherever it was smart to start into this generation with a 3+ yrs old underperforming el-cheapo chipset is another question... But for what it's worth, Nintendo has done the same decision according to the hardware leaks, they're just missing the equivalent to the Series X. (Which makes sense as it's a mobile d…

The Series S may as well be an older gen, it is hobbled in ways that prevent it from actually running optimally. It has notably limited releases on xbox.

Re: Nintendo announces the Switch 2 [video]

#960
post #957

Earlier quoted context omitted.

Some new games will work on S2, but not S1, most S1 games will work on S2. Glad they didn't go MS route of forcing compatibility for games releasing the higher powered platform to run on the lower powered platform.

I assume when they said that only most games are compatible, the exceptions would be the ones that require the OG Switch's physical hardware. From what I heard Ringfit and Labo were only compatible with the OG Switch (not even the existing Switch OLED) because they're designed to fit specifically with its design.

That would be pretty great if that's the only limitation.

Would be cool if you could still pair old gen controllers to the new switch for things like ring fit.

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