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Nintendo announces the Switch 2 [video]

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Re: Nintendo announces the Switch 2 [video]

#921
post #854

Earlier quoted context omitted.

Neither generation of Switch Pokemon games looked or performed decent, but I guess bad performance is a gamefreak constant since at least the 3DS

I assume you're referring to Sword/Shield and Scarlet/Violet, but Legends: Arceus is also officially part of the main series. Offhand don't remember performance issues in that one.

Arceus is amazing. I never bothered to get Scarlet/Violet because to me they're a regression and just look like a lazy attempt at money grab.

Re: Nintendo announces the Switch 2 [video]

#922
post #860
post #597

Earlier quoted context omitted.

It's interesting how many people see the Switch as being in its own category rather than acknowledging it as the winner of this console generation (which I completely agree it is). Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner. This is probably a big win for PlayStation’s marketing team.

Due to the switch's low processing power, it can't run many AAA titles (for example Red Dead Redemption 2, Cyberpunk 2077, Call of Duty games etc.) That's why it's considered its own category.

I find it interesting that we don’t see more “officially-licensed demakes” of AAA games being released for devices (the Switch; phones; old PCs) that can’t play the AAA version. It used to be very common (with e.g. SNES games getting simultaneous GB reinterpretations released with them.) But the only thing I can think of that did it in recent memory is Final Fantasy 15.

Re: Nintendo announces the Switch 2 [video]

#923

I don't like the aesthetic as much as the Switch 1. Looks a little too sleek, too monochrome, not Nintendo-y enough. Other than the splash of color around the thumbsticks it looks like any number of those handheld Steam Deck-alikes that have been coming out. That said I always wait for the special Zelda editions of Nintendo's consoles, so I don't know that I have standing to complain.

I personally like the new color scheme. It says "I'm mature now, but still playful". Also, all black is less distracting when you're trying to concentrate on a bigger screen which needs you to move your eyeballs. Also, the new controllers look more "freedom friendly", if you pardon the pun. IOW, they iterated them so that they're more useful when they are detached.

Definitely marketed towards middle age “gamers” with their mario toys on their shelves.

Do young people even play on switch any more? Pretty sure it is xbox, mobile and pc.

Re: Nintendo announces the Switch 2 [video]

#924

At this point I'd be hard pressed to consider this over my Steam Deck. We will see the specs later but I doubt it will really compete processing-wise or screen-wise. The openness (full arch desktop) of the Steam Deck is also awesome while having a great UI that you never have to leave if you don't want to. EDIT: I mistakenly called it "fedora desktop", my bad

Nintendo does not compete on specs. They rely on the fact that fun is pretty much orthogonal to bleeding edge graphics. They use that awareness and take advantage of simpler graphics to trade off processing power for features (portability, novelty) and profit (60>=usd games). From time to time they also remind us that little hardware can do a lot if it's not running Chrome on a trench coat, and instead care is put in…

I just don’t hear the word orthogonal used in this context enough. Refreshing

Re: Nintendo announces the Switch 2 [video]

#925

Earlier quoted context omitted.

Witcher 3 was an amazing port.

Kinda. It had to be downscaled to below 720p to get passable frame rate performance. Compared to like almost any PC with a discrete GPU or any alternative console release it had, the Switch port was a huge step down in visual quality.

But i dont care about any of those things; they dont make the game more fun for me. It was a great port. Buy a different machine if you want to be inside the matrix.

Re: Nintendo announces the Switch 2 [video]

#926

Earlier quoted context omitted.

Where you touch it when not in use doesn't matter. You're not going to use it that way, because nothing uses the touchscreen for gameplay. [edit] originally I said it didn't have a touchscreen, but I've been reminded that the original does actually have one and it's just never used by anything because ever requiring it in a game would be really dumb when the entire premise of the switch is that it's dockable.

>Where you touch it when not in use doesn't matter. Being able to easily grab something is always important, especially anything portable. I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space. Smartphones are the epitome of horrible here. With silky smooth glass and/or sheer aluminum/plastic on all sides with nanobezels (o…

> I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space.

I think this is a weird you thing. You're allowed to touch the screen. It's not made of lava.

Re: Nintendo announces the Switch 2 [video]

#927
post #507
post #25

Earlier quoted context omitted.

Agree. PlayStation 1...5 has worked well for Sony. XBOX is a mess (I am an XBOX guy myself).

They could have gone by release year (Xbox 01, Xbox 05, Xbox 10, etc.)

I actually thought that would be cool for Switch 2 - call it the Switch 25. They could release the Switch 30 in 5 years and so on without too much confusion, assuming compatibility all the way through (by 2035 we'll probably all be on thin clients anyway).

Re: Nintendo announces the Switch 2 [video]

#928
post #481

Earlier quoted context omitted.

They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice. Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface. How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?

The “is this fun” part is the reason why I bought a Switch in the first place. Still the only console I’ve ever owned

I love the “just start playing” ethos of most Nintendo games. Reminds me of the games I used to play as a kid. No long story or exposition - just a game load screen and a start button

Re: Nintendo announces the Switch 2 [video]

#929

Earlier quoted context omitted.

I wouldn't blame Unity for this. It's perfectly capable of running games efficiently on mobile. Problem is people either don't know how to or don't care to optimize their games performance.

Kind of by definition indies don’t have the resources to optimize their games as much as a major studio.

Sure, they're more limited but Unity actually has very good and accessible profiling tools included. It'd be easy for most developers to get quick wins if they've never optimized their game before.

Re: Nintendo announces the Switch 2 [video]

#930
post #690

Earlier quoted context omitted.

What you are looking for is a render scale option. It is usually specified as a percentage of your display resolution but could also be combined with upscaling (DLSS, FSR, XeSS, etc.) options. It's something that is up to the game developer to implement but it is becoming more and more common to see in games now.

The bizarre thing about this is that virtually all multi-platform games implement this anyway — it just works this way out of the box on consoles. But glad to hear it’s becoming more common - I might check it out on Deck again soon.

It's basically a hard requirement on consoles because they just can't render games at full resolution.
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