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Plasma Mobile

plasma-mobile.org

91–100 of 141 posts

Re: Plasma Mobile

#91
That video intro needs some serious work.

Tips:

- Add narration

- Keep the video under 3 minutes

- Use an attractive pair of hands in the demo

- Stick to high level features

The most important suggestion is adding narration. I had no clue why I was being shown some of these apps.

Re: Plasma Mobile

#93
For something that is in the early phases this looks amazingly functional and performant on a Nexus 5 (Android itself had a bit more latency when I had the phone).

No reason for the crowd here to be so cynical, clearly they do have designers. For those holding the Apple flag, just compare the UI differences from Pixelmator and Mail.App to see there are many inconsistencies and that is fine, because different apps do different things.

Re: Plasma Mobile

#95
post #39

Earlier quoted context omitted.

FWIW, this is very early and not representative of where we want the UI to be. A lot of our effort so far has gone into e.g. getting our Wayland story sorted out (we knew we wanted to be Wayland from day 1 on the phone, and do it properly to where every line of code we write also gets Plasma Desktop closer to being on Wayland) and getting all our service infrastructure ducks in a row on a phone device. Our community…

I'd actually disagree - this is a problem that KDE has in general. KDE has a focus on features and customisation but chronically lacks in the UI/UX department, whereas GNOME has a focus on UI/UX but is obsessed with one-size-fits-all and is actually going backwards with options, and ends up somewhat braindead as a result if you don't like exactly what the GNOME team likes. Seriously, KDE isn't new. Desktop has really…

> I'd actually disagree - this is a problem that KDE has in general.

Are you actually disagreeing, though? We both seem to agree it needs work. And you're correct the challenge is partly an institutional one -- recruiting and retaining design talent and manpower, and fashioning new ways of working together. It's something we're aware of and working on, and if you'd like to work on it with us we'll welcome you with open arms.

The KDE community isn't unaware of its weak spots and isn't satsified with its weak spots; addressing weak spots is Real Work[tm] though, and doesn't always happen over night. We'd like to think we've made some progress (for example we've identified some things that don't work from past attempts, and that's useful institutional knowledge as well), though. And that it's very much worth doing.

tl;dr If open source is bad at product design, we'd rather not accept that as law of nature and work out how to get better. If that's a challenge you have an appetite for ...

Re: Plasma Mobile

#96

Earlier quoted context omitted.

I just generally don't agree with the mentality / philosophy / culture of the KDE project. Mind if I ask what do you dislike about it? Or what is your perception of the mentality/culture?

Hard to say, it's an instinctive feeling, but let's say that it's a culture of bloat. "Should we do this or that? I don't know, let's make it an option in the settings!" Also, they seem to lack design taste.

> Hard to say, it's an instinctive feeling, but let's say that it's a culture of bloat.

So, in the end, you're just a troll. You have no facts, no knowledge, no reference but just your "feelings" about "bloat"; and you keep spitting on KDE's work.

I'm quite sure you've not used KDE since a long time.

Re: Plasma Mobile

#97

Earlier quoted context omitted.

> ... things move slowly ... Why do you think things move slowly? KDE releases Frameworks 5 every month, and Plasma 5 every 3 months, that's pretty fast in my opinion.

Slowly compared to working on a new project from scratch. You can't change the deep, fundumantal things in a big project easily.

Great, so please show us your work on a project from scratch. You seem so good at criticizing and explaining that you'd do better. Please show us!

Re: Plasma Mobile

#98
post #28

I've lost all hope in the KDE project, they simply don't understand UI / UX design.

I think the KDE Visual Design Group is doing a great job and that Breeze and Plasma 5 look great.

I have to agree. I think Plasma 5 delivers the best UI/UX available on Linux today, and in many ways exceeds what the Windows and OSX worlds have to offer. This was quite surprising since I wasn't a big fan of the KDE 4 user experience.

Re: Plasma Mobile

#99
So much negativity in this thread. Where's your hacker spirit? It might not yet be as feature-rich or polished as Android or iOS, but this is a very hacker-friendly project!

I for one am really excited about this. I wrote about why on reddit[1].

Keep up the good work devs!

[1] https://www.reddit.com/r/linux/comments/3ejo62/plasma_mobile...

Re: Plasma Mobile

#100
post #14

Earlier quoted context omitted.

It's good enough for the mostly tech-oriented users that interact with it though.

I've heard several years ago that their UI philosophy is to target advanced users. No problem with that specifically (although one could argue that you can target casual and advanced users at the same time without much compromises). But their implementation of this philosophy seems to be - "don't think whether it's a good idea to put this button here, just make it an option in the settings". Which is clearly wrong.

I think you're in this discussion just trying to spread misery which I don't understand at all. KDE is definitely targeting all users, and their user experience philosophy is "Simple by Default, Powerful When Needed".

The latest KDE iteration has advanced in this regard in leaps and bounds, which is evident also in the favourable reviews it's seen. Just google for "plasma 5.2 review".

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