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Google Cardboard

developers.google.com

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Re: Google Cardboard

#92

What is cool: you can also see the 3D image without any aids; just by crossing your eyes while looking at the 2 images. This way you can see the tracking in action. Their appears a 3th image in the middle which you need to focus on and on both sides a non-depth "ghost" image. Takes a bit of practice! (Not sure if this is damaging to your eye sight; try at your own risk)

It's a sailboat!

Re: Google Cardboard

#93

Earlier quoted context omitted.

> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…

"Recalibrating" here may mean just learning to ignore it.

I really think this is better describe as habituation.

Re: Google Cardboard

#94

I'm not sure where to buy the lenses in China. Would these work? http://item.taobao.com/item.htm?id=38928988190

I wonder if these would work http://www.aliexpress.com/item/LED-44-5mm-convex-lens-optica...

They look close. I need something in Australia.

That thing on tabao looks so geeky, I am not sure which is worse the cardboard or the plastic.:)

Re: Google Cardboard

#95

Seems like Google copied this idea: http://www.refugio3d.net I actually built something similar myself in December 2013 for iPhone, using just some cardboard and a couple of magnifiers I bought in a book shop the same day. It works surprisingly well, and I was really proud of myself. ... Afterwards I discovered Refugio, and I realized it wasn't a new idea at all. Now it is Google's idea.

Also, from the same lab (MxR at USC's ICT) where Oculus originated [1]: http://projects.ict.usc.edu/mxr/diy/fov2go/ [1] "Spun out of MxR’s VR2GO and HMD prototypes, the Oculus Rift is the single most anticipated piece of VR technology to date." http://projects.ict.usc.edu/mxr/diy/

Palmer Luckey's been pretty blunt about it: http://www.reddit.com/r/oculus/comments/292twe/cardboard_a_v...

Re: Google Cardboard

#97

I just tried it; the latency is much higher than the Oculus Rift but it's still enjoyable. The demo app mainly has you flying around various places on Earth, but this comes with an SDK for further development. I watched some folks in my office put it together and there was a bit of confusion as to how it was supposed to assemble (also reflected in some comments here as well). The three biggest annoyances of the setup…

For me there was initial confusion, but that completely went away once I found the instructions.

Unfortunately, I couldn't get it to trigger the magnetosensor on my Moto G.

Re: Google Cardboard

#98

Seems like Google copied this idea: http://www.refugio3d.net I actually built something similar myself in December 2013 for iPhone, using just some cardboard and a couple of magnifiers I bought in a book shop the same day. It works surprisingly well, and I was really proud of myself. ... Afterwards I discovered Refugio, and I realized it wasn't a new idea at all. Now it is Google's idea.

Oh, forgot to mention that Smartphone VR-cases are not that new too: http://www.durovis.com http://www.vrase.com

The lenses used for the Cardboard were from Durovis. Google (@ I/O) also used the Durovis Dive to demo Project Tango.
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