I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends
You should charge for it.
Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
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Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#92Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#93Great work. The fact you can play it straight away on the website is great, I'm not really a games player but I quickly got hooked. Out of interest, do you make the levels by hand, or do you have a script to generate them? Would be interesting to know the rules for a valid level against an impossible level.
We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its just very difficult from the limited attempt I made.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#94Very similar to one of my favorite flash games, 3D logic 2: http://www.kongregate.com/games/alexmatveev/3d-logic-2-stron...
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#95I wish you can undo a color so it can be neutral (grey again). But I realize you can repaint it with another color while you're in the middle of dragging, you just need to drag a diff color to the mess up paint.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#96I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends
You should charge for it.
[1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#97Welcome to the App Store! I'm very impressed with what you guys have done in 6 months; it took me much longer to ship my first app. Here's a little bit of feedback: + The graphics are super polished. Great work! + The touch interaction could use some work. Sometimes, I drag and I feel it colors squares that I don't want to color. Or it colors squares that I've successfully colored already, and it's not clear how I ca…
Once they complete a challenging puzzle, say something like "Congrats. You demolished that puzzle! Want to share this with a friend?" Then when they hit the FB/TW share icon, you can share the same exact puzzle (http://playadrift.com/?puzzle=3653) as a link. This will improve your virality.
Also, what toolkit did you use to write the iOS game? cocos2d? Or is there some magical toolkit that allows you to render out an HTML version of your app too???!!
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#98edit: I would also love a shake gesture to clear the cube.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#99I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#100Neat idea, but FYI the web version doesn't seem to work in Chrome.