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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

91–100 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#91

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

You should charge for it.

By the way, the parent of this comment is getting a lot of up votes. Others seem to agree with me.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#92

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

This game is really fun. Congrats on that.

Yeah, I got to level 9 before I had to pull myself away. Good work.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#93

Great work. The fact you can play it straight away on the website is great, I'm not really a games player but I quickly got hooked. Out of interest, do you make the levels by hand, or do you have a script to generate them? Would be interesting to know the rules for a valid level against an impossible level.

We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its just very difficult from the limited attempt I made.

Looks great! Did not play much yet but I guess it needed a lot of trial/error and deep insights to designer some of the hard "levels".

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#95
loved it, all 10 levels.

I wish you can undo a color so it can be neutral (grey again). But I realize you can repaint it with another color while you're in the middle of dragging, you just need to drag a diff color to the mess up paint.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#96

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

You should charge for it.

He/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old.

[1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#97
post #87

Welcome to the App Store! I'm very impressed with what you guys have done in 6 months; it took me much longer to ship my first app. Here's a little bit of feedback: + The graphics are super polished. Great work! + The touch interaction could use some work. Sometimes, I drag and I feel it colors squares that I don't want to color. Or it colors squares that I've successfully colored already, and it's not clear how I ca…

Additionally: Since you already have a web-playable version of the game, you should have a feature where a user can share a puzzle with a friend.

Once they complete a challenging puzzle, say something like "Congrats. You demolished that puzzle! Want to share this with a friend?" Then when they hit the FB/TW share icon, you can share the same exact puzzle (http://playadrift.com/?puzzle=3653) as a link. This will improve your virality.

Also, what toolkit did you use to write the iOS game? cocos2d? Or is there some magical toolkit that allows you to render out an HTML version of your app too???!!

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#98
Wow - that version on your website was brilliant. I was hooked by the second puzzle; and would have happily paid for this app. You must have spent a lot of time making a web version, but I can only imagine how well that is going to pay off; I probably never would have downloaded this game otherwise (I don't download games, basically, ever). But with it, you sold me very quickly, and definitely left money on the table...

edit: I would also love a shake gesture to clear the cube.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#99

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

I don't play a lot of games, but this is really cute. It reminds me of Freefall by Denis Auroux (http://math.berkeley.edu/~auroux/software/freefall/index.htm...: a Java Applet (1996)).
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