Proton, Copilot, and literally this single issue are what pushed people to Linux. If I were in charge there would be a team devoted to fixing this a decade ago. WSL singlehandedly stemmed much of tide of developers moving away from Windows, but WSL native filesystem performance gave devs that magical experience when they boot into Linux the first time and see that the filesystem doesn't have to be ass. There's always…
Just a comment on Proton... I've recently shifted to linux (garuda ) as a native OS for gaming (still dual booting, but linux is my main OS now, I used to run linux VMs in windows). My experience with Proton is that only ~30% of my games work out of the box. Some games like dota2, and factorio are native linux and work MUCH better (faster/higher fps) in linux. A bunch of windows games work fine, other's semi work, an…
WSL 2 is getting faster Windows file system access
91–100 of 178 posts
Re: WSL 2 is getting faster Windows file system access
#92Earlier quoted context omitted.
I'm obviously referring to upgrading drivers. Important especially when playing new games since they come with specific optimizations.
It's also usually automated.
Re: WSL 2 is getting faster Windows file system access
#93Earlier quoted context omitted.
Would you mind elaborating (for those of us uninformed)
/mnt/c is a mounted C: drive in WSL2, that allows WSL2 guests to read/write files on the Windows host. The mount is fine and speedy enough, but the underlying reads/writes turn into native NTFS reads/writes through Windows. NTFS file API is incredibly slow - high fixed overhead for initial file access. So patterns like node_modules with many small individual files (or compiling code in general) are much much slower o…
I am familiar with the issue, doing any sort of ruby development is a nightmare on windows because each require loads a file becoming increasingly slow at boot time
Re: WSL 2 is getting faster Windows file system access
#94Re: WSL 2 is getting faster Windows file system access
#95Proton, Copilot, and literally this single issue are what pushed people to Linux. If I were in charge there would be a team devoted to fixing this a decade ago. WSL singlehandedly stemmed much of tide of developers moving away from Windows, but WSL native filesystem performance gave devs that magical experience when they boot into Linux the first time and see that the filesystem doesn't have to be ass. There's always…
Just a comment on Proton... I've recently shifted to linux (garuda ) as a native OS for gaming (still dual booting, but linux is my main OS now, I used to run linux VMs in windows). My experience with Proton is that only ~30% of my games work out of the box. Some games like dota2, and factorio are native linux and work MUCH better (faster/higher fps) in linux. A bunch of windows games work fine, other's semi work, an…
Re: WSL 2 is getting faster Windows file system access
#96Re: WSL 2 is getting faster Windows file system access
#97Earlier quoted context omitted.
It's easier than windows (generally) because it'll just update with your OS. It's in the repo (sometimes) or a third party repo. It's automatic.
Oh yes, I distinctly remember having to use an outdated driver from a third-party repository to fix some sort of compatibility issue. Never had to do that on Windows
At least now this sometimes works if I turn the laptop on with the screen plugged-in. If I go to the toilet and the screen turns off, it's back to some low resolution. When my computer was new 5 years ago, it never did work in 5k, so... baby steps, right?.
Worked perfectly OOB on Linux.
Re: WSL 2 is getting faster Windows file system access
#98Earlier quoted context omitted.
/mnt/c is a mounted C: drive in WSL2, that allows WSL2 guests to read/write files on the Windows host. The mount is fine and speedy enough, but the underlying reads/writes turn into native NTFS reads/writes through Windows. NTFS file API is incredibly slow - high fixed overhead for initial file access. So patterns like node_modules with many small individual files (or compiling code in general) are much much slower o…
Could you expand? I never understood why this was considered acceptable, how is windows filesystem so slow compared to linux? I am familiar with the issue, doing any sort of ruby development is a nightmare on windows because each require loads a file becoming increasingly slow at boot time
Re: WSL 2 is getting faster Windows file system access
#99Proton, Copilot, and literally this single issue are what pushed people to Linux. If I were in charge there would be a team devoted to fixing this a decade ago. WSL singlehandedly stemmed much of tide of developers moving away from Windows, but WSL native filesystem performance gave devs that magical experience when they boot into Linux the first time and see that the filesystem doesn't have to be ass. There's always…
Re: WSL 2 is getting faster Windows file system access
#100Earlier quoted context omitted.
Unlikely due to the better and more stable NVIDIA drivers available to Windows and the greater compatibility with every game without having to mess around with configuration files or other hacks. But you do you.
Linux drivers are now first class and are faster and easier to install than any Windows drivers. There's no bullshit extras with them. They just work. Plus steam launches games in containers so there's zero configuration. If you don't know what you're talking about it is in fact better to say nothing than to just make shit up.