Earlier quoted context omitted.
I did a quick run on the web version. I was able to sneak attack everything on the first two levels, which felt like a bug, but I'm honestly not sure. When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something. Overall, I love the execution. Quality retro fun with a really nice interf…
This totally is a bug. Was this recently? I thought I fixed this in WASM version.
Xs of Y – roguelike that names itself every run. Written in 4kLoC
91–99 of 99 posts
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#92I killed myself with a flaming spear and the game said this: > FATAL ERROR: [program exited] "cannot subtract nil and let-go.lang.Int", :data {:trace ("game-loop ( )" "game-loop ( )" "update-world ( )" "run-until-player-turn ( )" "creature-turn ( )" "update-ai-state ( )" "distance ( )")}} A fatal error indeed!
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#93Earlier quoted context omitted.
most people would name hack (1984) or the fork nethack (1987) as the successor to rogue (1980). brogue (2018) i never heard of till now but probably i aged out by then (aged out of spending many mindless i.e. repetitive hours of fun)
Brogue was released in 2009 for what it’s worth.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#94Not sure how you feel about including sound, but I feel like there needs to be a warning sound that plays when you're low HP, like in Pokemon. I keep dying because I don't realize I'm at low health
Interesting idea... maybe it could send terminal bell or tint the screen red at low health?
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#95Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#96Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
I don't think you have specified that "," is used to pick up stuff in the bar below the log.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#97Earlier quoted context omitted.
My 15 year old's (who is a roguelike fanatic) first comment was: there's no diagonal movement? "The visuals are interesting.... oh I died."
I don't have a numpad so it did not occur to me to add diagonals :D Good feedback though, I'll add it. Thanks to your 15 year old!
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#98Been having fun today trying to work this game out. Questions: 1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spel…