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Stimulation Clicker

neal.fun

91–100 of 620 posts

Re: Stimulation Clicker

#91
I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey...

I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of where these patterns all started: Facebook's little red notification bubble

Re: Stimulation Clicker

#92
post #61

Earlier quoted context omitted.

Running it async will prevent the main screen from lagging: (async () => { const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms)); for (let i = 0; i

If you're already using setTimeout, why not just use it directly? function clickLoop() { document.querySelector('.main-btn').click(); setTimeout(clickLoop, 50) }

That's an infinite loop.

Re: Stimulation Clicker

#93
If you are interested in seeing what the depth of the game is and you are on desktop, unlock the hydraulic press by holding "enter" after clicking on the "click" button for easy currency, then after unlocking, do the same by clicking on the +1,000 simulation redemption (holding enter afterward) once you go through one hydraulic press animation. You will gain 100,000 simulation a second!

Fun game, love incrementals.

Re: Stimulation Clicker

#94
Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.

Re: Stimulation Clicker

#95
post #58

Since we're all sharing clicker games, this one by Frank Lantz is a real classic: https://decisionproblem.com/paperclips/

A Dark Room (https://adarkroom.doublespeakgames.com/) is fantastic as well. It's not only a clicker/idle game, but it incorporates the mechanics in an interesting way.

On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips and A Dark Room were exceptions to that, in that they actually had some depth, strategy, discovery, or story. But even those two I've had to stop myself from replaycing.

Re: Stimulation Clicker

#97
post #12

Fantastic encapsulation and commentary on the modern web and attentionspace. There's certainly better ways to do this, but here's one way to automate 1000 clicks from the console: for (let i = 0; i Automating this art piece probably also says ... something.

> Fantastic encapsulation and commentary on the modern web and attentionspace. This is why I quit Hearthstone even though I never spent a dime on it. I realized I had been habituated into playing it every day. I started feeling like a lab rat trained to push a button for a reward.

> I realized I had been habituated into playing it every day

So like a hobby?

Did you have fun playing it?

Re: Stimulation Clicker

#99
post #19

Wow. Too much fun. My eyes/head hurts. Finally went to the ocean in the game.

My game froze up when I bought that upgrade. Not sure if that's by design or it might have been an internet hiccup. What happens when you go to the ocean?
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