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Show HN: Mazelit - My wife and I released our first game

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Re: Show HN: Mazelit - My wife and I released our first game

#93
post #32

The website is something else! https://something.pink/ . It is really fun to use. Privacy being the bathroom is funny!

I gave up after watching the cake loading animation for 2/3 minutes. Might be a HN hug of death or something

It's working now, but it may have been a hug of death indeed. The website is running on a tiny server as it usually doesn't get a whole lot of traffic. :)

Re: Show HN: Mazelit - My wife and I released our first game

#94
post #86

Wouldn't it make sense to release it on Android as well, given it should probably be quite easy with Godot, or is that market just too saturated and attract cloners? Though you'd need to think about how to do the controls on touch screen.

We tried, the source code DLC has a full touch interface, but we ran into a Godot issue when doing the testing in the Google Play Console where we'd have to switch back to the GL renderer which, unfortunately, makes the game unplayable. It works on our devices, but we don't want to ship something that is likely to break on a number of devices.

Re: Show HN: Mazelit - My wife and I released our first game

#95
post #26
post #20

Earlier quoted context omitted.

Pricing is a funny thing. You'd think lower prices would lead to more demand.

It is strange. Games have well defined pricing tiers that players and developers have worked out over time. $3 is generally considered somewhere between "trash you buy as a joke" and "a very short game without much in it". Does anyone know if there's any other markets that work like this? I can't think of any. Games going on sale at launch also makes me assume its just because no one is buying it, but apparently more…

Launch sales seem to be pretty standard on Steam, you can only set it up before the release and you can't change it afterwards AFAIK.

Re: Show HN: Mazelit - My wife and I released our first game

#97
post #40

Earlier quoted context omitted.

It is indeed. It turns out that the classical ‘supply and demand’ relationship only makes sense in fairly restricted settings. When it comes to consumer products like entertainment, it’s far more about psychology than rational value estimation and calculation. If your product isn’t selling, (paradoxical though it may sound) raising the price can be a much better idea than lowering it and potentially both tarnishing y…

I think if raising the price of your game increases demand, that’s a textbook Veblen good.

I’m not sure there is a formal definition, but it seems that Veblen came up with the idea because he was thinking about conspicuous consumption, which is slightly more specific.

It’s not that the high(er) price itself makes the product desirable — it just happens to help tell the right story about the product.

Re: Show HN: Mazelit - My wife and I released our first game

#99
post #46

Earlier quoted context omitted.

It is indeed. It turns out that the classical ‘supply and demand’ relationship only makes sense in fairly restricted settings. When it comes to consumer products like entertainment, it’s far more about psychology than rational value estimation and calculation. If your product isn’t selling, (paradoxical though it may sound) raising the price can be a much better idea than lowering it and potentially both tarnishing y…

A lot of people who have never sold a digital product say stuff like this, but there's definitely a very obvious and gigantic market for low prices. As somebody who has released several games and apps where some did well and others were crickets it seems like a combination of randomness/timing, visibility (related to the previous), and simply - is it good or not? If your game is amazing people will jump through hoops…

> But you can't raise the price on a low-quality product and expect a great sales response.

Well… obviously.

My point wasn’t that raising the price is always a good idea; it was that it sometimes is. It’s worth mentioning because even the idea that it’s sometimes sensible is surprising to many.

Re: Show HN: Mazelit - My wife and I released our first game

#100

Earlier quoted context omitted.

That’s something GPT4 is usually good at helping with

It’s a little rough around the edges for godot 4. It’s still only trained on godot 3 docs and examples as far as I can tell.

Shader code though, that's a different story.
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