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Infinite Craft

neal.fun

91–100 of 831 posts

Re: Infinite Craft

#91
Stuff like this a harbinger of the types of game that will start coming out of LLMs IMO - things that haven't necessarily _not_ been done before, but things where an LLM can act as a core weakly-type "kernel" that can be run to generate new output from arbitrary input. The people pointing out the prior examples are sort of missing the point, as all those require explicitly declaring the bounds of the game, whereas the bounds here are more a limitation of LLM understanding instead of direct effort to declare valid interactions.

Re: Infinite Craft

#92
This is a clone of Little Alchemy, a game (that I happen to know about because it's made by someone I know and respect) that's been out for about a decade. https://littlealchemy.com/

It's fine to clone existing games as a gamedev exercise and/or to iterate meaningfully on the design, and to be fair, maybe this game does the latter. However, it is good to pay respects to the shoulders you build on. Little Alchemy is not so well known that this is like making a game called Tetrizz.

(Can someone make Tetrizz please?)

Re: Infinite Craft

#93

Earlier quoted context omitted.

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.

Forest + fire = smoke

Mud + water = swamp

Swamp + plant = Venus Flytrap

Okay, okay.

Venus Flytrap + Smoke = smoke detector

Re: Infinite Craft

#95
post #4

I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens. EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.

The lines are misdirection and need to be removed.

What's with all the lines to the little moving dots? Haven't figured out what those do yet.

Re: Infinite Craft

#97
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

I think the slow animation + fullscreen notification removes a good portion of the fun of the game. The stats are neat, but I wonder if using a log feed (like a killfeed in call of duty) would be a more enjoyable experience for the user. I love how fast infinite craft is to iterate through the combinations while the "allchemy" approach makes it feel like I have a crafting time attached to every new combination

Just tagging here to say I enjoy the site, but I agree with my parent ^ the popup slows me down

Re: Infinite Craft

#98
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Off topic, why is nitter dying? I've noticed the main instance's SSL cert is down for a bit now, and other instances are pretty rate limited. Did something happen/change?

Re: Infinite Craft

#99

This is very similar to https://littlealchemy.com or https://littlealchemy2.com

Exactly, and I just couldn't remember what it reminded me of! How much time have I spent on Little Alchemy

Re: Infinite Craft

#100
post #82

Earlier quoted context omitted.

Neat. Campfire+sushi took about 10 seconds before it gave up and did not combine them.

There's tons of combinations that take forever and nothing ends up happening. That's how I got around to the comment thread (clean+satan is why I'm here): I'm waiting for the latest combination to time out

Similar. Snowmobile Farm and Sandbox Farm both appear to timeout with no response.

However, that said, the idea itself is a neat idea, and could quite easily be turned into game ideas somewhere.

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