Live data from Hacker News

Apple Vision Pro review

wsj.com

91–100 of 1001 posts

Re: Apple Vision Pro review

#91

> Still, there’s something great about capturing photos and videos without using your hands, and that means connected eyewear. Does it? What about gopros or similar action cams, being used for over a decade, and for less than a tenth of the price?

I think the rayban meta glasses are a better example

Re: Apple Vision Pro review

#92

Earlier quoted context omitted.

Well, you can use your mac's screen inside the vision pro, but I've read the resolution for that is weirdly low, QHD. Meta isn't really opening up their headset, since the whole point of that adventure for them was to have their 'iphone' type kingdom. Our best bet might just be Microsoft but they gave up on mixed reality windows, and Idk if they're really gearing up to jump into this product space. I'm fascinated in…

> I've read the resolution for that is weirdly low, QHD This is something I've been wondering about. The Vision Pro's displays are 4K per eye, for the entire field of view. The monitor I'm sitting in front of is 5K, and takes up quite a bit less than my full field of view. Surely the virtual Mac screen (and everything, I guess) is gonna be substantially lower resolution than traditional high-DPI screens at normal vie…

It’s going to be presented as a 5k Retina display to your Mac, with a 2550x1600 at 2x rendering, downscaled somewhat to a bit over 4k of so. Therefore it will appear kinda like a retina imac. 27 display but not quite as sharp.

Re: Apple Vision Pro review

#93
post #55

Earlier quoted context omitted.

> What's the killer app? Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.

Wouldn't just about any available headset that costs 10x to 20x less suffice for this?

XReal's glasses seem like they could be enough for this: https://www.xreal.com/air2

Re: Apple Vision Pro review

#94
post #41

Earlier quoted context omitted.

Well, you can use your mac's screen inside the vision pro, but I've read the resolution for that is weirdly low, QHD. Meta isn't really opening up their headset, since the whole point of that adventure for them was to have their 'iphone' type kingdom. Our best bet might just be Microsoft but they gave up on mixed reality windows, and Idk if they're really gearing up to jump into this product space. I'm fascinated in…

Side loading apps on the quest is pretty simple using the aptly named SideQuest, it only requires a one time 15 minute set up. Definitely a lot easier than trying to do this on an iPhone/iPad/iQuest.

Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile

https://aframe.io/

My understanding is that Apple is making excuses about being slow to support WebXR.

As much as the media has benn fixated about the failed Horizon Worlds (which is a very interesting story that I've never seen elaborated from a software dev's perspective) you might not know that the successful model for Quest is the same as publishing on other game consoles. The market for single-player games for MQ is really healthy but multiplayer games are really thin on the ground which makes the "metaverse" idea look pretty dodgy. I mean, there is the multiplayer VRChat but you're going to have to rub shoulders with weaboos and furries which keeps other obnoxious people away.

Re: Apple Vision Pro review

#95

Earlier quoted context omitted.

It looks like someone is working on a Mac app that does exactly this, and they seem to have a functional prototype: https://x.com/TheOriginaliTE/status/1751251567641346340?s=20

Unclear if Apple will allow this in the store edit: Yes I know you can build apps before they're in the store

As long as it's open source, you can sideload onto any iOS device by building it yourself.

Re: Apple Vision Pro review

#96

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

Video games are the killer apps and Quest definitely found it.

The other one that could be huge IMO is attending real-life events like sport, concerts, shows, etc.

Re: Apple Vision Pro review

#97

[flagged]

What types of data exactly are you implying that this device may capture that would be any more extreme than the data which would be captured by any other existing Apple device? I would think the Apple Watch alone has the ability to capture more data about habits and personal information than the Apple Vision Pro possibly could, considering its countless additional sensors on top of its existing ecosystem integration with the iPhone.

Re: Apple Vision Pro review

#98

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

The inability to break out Mac windows curbed a lot of my enthusiasm for the AVP. I hope Apple will eventually add it, but I'm not going to spend $3500 on that hope.

Re: Apple Vision Pro review

#99
post #28
post #4

I read somewhere that the FOV is only 100-110, as opposed to full immersion as seen on their marketing material.

I don't think it's even possible to get a fully immersive FOV in that form factor with the current SOTA optics, the few headsets which do have ultra-wide FOVs are enormous bricks. The widest FOV headset you can currently buy is the XTAL 3 at 180 degrees, and it's huge, despite being a PC-tethered design that doesn't need to make space for a SoC or battery. https://www.xtal.pro/product/xtal-3-mr We're a few breakthrou…

Personally when I use the Quest I don’t feel like my view is limited, maybe it is tho but it’s non noticeable

Re: Apple Vision Pro review

#100
post #69

Earlier quoted context omitted.

It's not VR though. The AR angle of this device is why it's compelling. VR is completely blind to your surroundings, Apple Pro could in principle make your public park look like Jurassic Park with full size dinosaurs etc. Blending our reality with an overlayed real time rendering is a massive benefit over straight VR.

Its not true AR though. Its "record reality then display in VR". You're never looking at the world. Always through screens.

You're looking at reality with half of the colors your eyes can see, a reality with a limited field of view, a reality which looks much worse as the surroundings become darker. Nothing I've seen is impressive. I'm impressed by the lack of things more than what this thing actually offers.
Post reply on HN