> Still, there’s something great about capturing photos and videos without using your hands, and that means connected eyewear. Does it? What about gopros or similar action cams, being used for over a decade, and for less than a tenth of the price?
Apple Vision Pro review
91–100 of 1001 posts
Re: Apple Vision Pro review
#92Earlier quoted context omitted.
Well, you can use your mac's screen inside the vision pro, but I've read the resolution for that is weirdly low, QHD. Meta isn't really opening up their headset, since the whole point of that adventure for them was to have their 'iphone' type kingdom. Our best bet might just be Microsoft but they gave up on mixed reality windows, and Idk if they're really gearing up to jump into this product space. I'm fascinated in…
> I've read the resolution for that is weirdly low, QHD This is something I've been wondering about. The Vision Pro's displays are 4K per eye, for the entire field of view. The monitor I'm sitting in front of is 5K, and takes up quite a bit less than my full field of view. Surely the virtual Mac screen (and everything, I guess) is gonna be substantially lower resolution than traditional high-DPI screens at normal vie…
Re: Apple Vision Pro review
#93Earlier quoted context omitted.
> What's the killer app? Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.
Wouldn't just about any available headset that costs 10x to 20x less suffice for this?
Re: Apple Vision Pro review
#94Earlier quoted context omitted.
Well, you can use your mac's screen inside the vision pro, but I've read the resolution for that is weirdly low, QHD. Meta isn't really opening up their headset, since the whole point of that adventure for them was to have their 'iphone' type kingdom. Our best bet might just be Microsoft but they gave up on mixed reality windows, and Idk if they're really gearing up to jump into this product space. I'm fascinated in…
Side loading apps on the quest is pretty simple using the aptly named SideQuest, it only requires a one time 15 minute set up. Definitely a lot easier than trying to do this on an iPhone/iPad/iQuest.
My understanding is that Apple is making excuses about being slow to support WebXR.
As much as the media has benn fixated about the failed Horizon Worlds (which is a very interesting story that I've never seen elaborated from a software dev's perspective) you might not know that the successful model for Quest is the same as publishing on other game consoles. The market for single-player games for MQ is really healthy but multiplayer games are really thin on the ground which makes the "metaverse" idea look pretty dodgy. I mean, there is the multiplayer VRChat but you're going to have to rub shoulders with weaboos and furries which keeps other obnoxious people away.
Re: Apple Vision Pro review
#95Earlier quoted context omitted.
It looks like someone is working on a Mac app that does exactly this, and they seem to have a functional prototype: https://x.com/TheOriginaliTE/status/1751251567641346340?s=20
Unclear if Apple will allow this in the store edit: Yes I know you can build apps before they're in the store
Re: Apple Vision Pro review
#96What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
The other one that could be huge IMO is attending real-life events like sport, concerts, shows, etc.
Re: Apple Vision Pro review
#97[flagged]
Re: Apple Vision Pro review
#98One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…
Re: Apple Vision Pro review
#99I read somewhere that the FOV is only 100-110, as opposed to full immersion as seen on their marketing material.
I don't think it's even possible to get a fully immersive FOV in that form factor with the current SOTA optics, the few headsets which do have ultra-wide FOVs are enormous bricks. The widest FOV headset you can currently buy is the XTAL 3 at 180 degrees, and it's huge, despite being a PC-tethered design that doesn't need to make space for a SoC or battery. https://www.xtal.pro/product/xtal-3-mr We're a few breakthrou…
Re: Apple Vision Pro review
#100Earlier quoted context omitted.
It's not VR though. The AR angle of this device is why it's compelling. VR is completely blind to your surroundings, Apple Pro could in principle make your public park look like Jurassic Park with full size dinosaurs etc. Blending our reality with an overlayed real time rendering is a massive benefit over straight VR.
Its not true AR though. Its "record reality then display in VR". You're never looking at the world. Always through screens.