Earlier quoted context omitted.
>something like aesthetic loot crates are a sideshow No, they are very much a part of the experience. The anticipation of the reward and the tension build while the opening animation plays is an addiction mechanism. This is why we wrap presents and why “blind bags” are so successful (and also why toddlers will watch “surprise egg” videos for hours).
> the tension build while the opening animation plays is an addiction mechanism Is this why BG3 has this extremely annoying and unskippable dice-rolling animation (technically, the rolling of the dice is the only thing you can actually skip)? Because other people somehow enjoy this? It’s so bad, that the dice thing popping up induces a feeling of dread and annoyance in me.
The underlying system comes from D&D so is full of quite crunchy randomness where results are usually rolled in front of everyone so you get a much more social experience and failure isn’t quite so bad (usually).