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Clone-a-Lisa

vole.wtf

91–100 of 103 posts

Re: Clone-a-Lisa

#91
This seems to be very generous on the low end, I got 48% with basically a stick man with a green background and beige body.

Re: Clone-a-Lisa

#93
post #83

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

It's fun, but not so much when you know you can get higher results by cheesing a dumb strategy than by actually trying to draw. Improving scoring could really help... (others already made good suggestions). Drawing something that complex in such a short amount of time is quite a challenge, keeping within a minute is strictly in party game realm. I used to do ultra low-res versions of paintings (in Pico-8) and the sho…

> you can get higher results by cheesing a dumb strategy

I think that makes it much more fun for most people, so improving the scoring would actually make it worse.

Re: Clone-a-Lisa

#94
I don't understand how to play this. I tried clicking on all the colors and brushes but no matter what it only paints in the color black. Is there something I'm missing?

Re: Clone-a-Lisa

#95

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

Darker areas are also easier to get right, or close to right, as I'm assuming the scoring is done in sRGB space and thus gets skewed by the non-linearity of its gamma curve.

Re: Clone-a-Lisa

#96

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

I managed to get 80% with only horizontal bars: https://imgur.com/a/OnhVdyr . I have not, however, managed to get above 85% (though I've gotten 84% a few times). It looks like, if every pixel is colored using the closest color from the palette, the score would be 94.7%: https://imgur.com/a/wiltqay . So 90% would be quite close to the theoretical max score. In terms of game mechanics, I love the percentage score that…

Interestingly very much looks like a Rothko !

Re: Clone-a-Lisa

#97
post #54

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

I really wanted to hit 85% but the best I could do was 84.4% https://i.imgur.com/t3saf5D.jpeg The scoring system could try to account for perceptual color differences, perhaps by ramping up the saturation of both images when calculating the differences. Since the original painting is relatively desaturated the current scoring mostly incentivizes focusing on light/dark rather than shades of color. Lots of other great…

What input device did you use (mouse, finger, touchpad, etc. ) ?

Re: Clone-a-Lisa

#98
post #56

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

All the colors are black for me in Firefox 116.0.3

Same, but reloading with a clean cache (Ctrl+Shift+F5) made it work.
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