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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

91–100 of 205 posts

Re: Summer Afternoon – A WebGL Experiment

#91

I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern t…

If you like this, you should probably try out Alba.

My 7-yr-old just played through it again. On the first run I asked her to read out all text loud, you know, calling it educational for a second-year reader :-)

Re: Summer Afternoon – A WebGL Experiment

#96
post #61

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…

It runs quite well on a phone too. Impressive.

Indeed quite usable on a Nokia 7 Plus from 2018, which doesn't happen always, even though GL ES 3.0 represents 2011 GPUs designs.

Re: Summer Afternoon – A WebGL Experiment

#97
post #34

Oh my, WebGL has come a long way since the late '90s I think I mean VRML but you know that don't you, you old farts you

WebGL is stuck in 2011 hardware capabilities.

What matters is what people are able to do with its features, basically something like a PlayStation 3.

By the way, I might have some VRML book lost somewhere on my university boxes.

Re: Summer Afternoon – A WebGL Experiment

#98
post #87
post #65

I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?

Don't stop there. You can also dynamically update the game program by sending WASM/JavaScripts via WebSocket/WebTransport. WebGL games will have a bright future. Also, this game is very well designed, I found all 5 secrets and I loved the process :)

No they won't, as native and streaming provide much better tooling and access to modern hardware features.

All Flash indie games moved away from the browser, and don't have any reason to come back.

Examples like this one are the exception.

Re: Summer Afternoon – A WebGL Experiment

#100

Looks better than Meta's metaverse.

It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.

Kids in Roblox, Fortnite and Minecraft have all built a better metaverse than Zuck.

I've had more fun playing super basic Roblox games with my nephews than I can imagine myself ever having with meta.

Zuck's metaverse feels like the Doctors Office equivalent of a nightclub.

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