I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern t…
If you like this, you should probably try out Alba.
Summer Afternoon – A WebGL Experiment
91–100 of 205 posts
Re: Summer Afternoon – A WebGL Experiment
#92Re: Summer Afternoon – A WebGL Experiment
#93Re: Summer Afternoon – A WebGL Experiment
#94Edit: wow, multiplayer.
Re: Summer Afternoon – A WebGL Experiment
#95This was pretty nice. Went into it blindly, figured it out, then helped someone else find a few things. Felt kinda like a kid for a few minutes.
Re: Summer Afternoon – A WebGL Experiment
#96My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…
It runs quite well on a phone too. Impressive.
Re: Summer Afternoon – A WebGL Experiment
#97Oh my, WebGL has come a long way since the late '90s I think I mean VRML but you know that don't you, you old farts you
What matters is what people are able to do with its features, basically something like a PlayStation 3.
By the way, I might have some VRML book lost somewhere on my university boxes.
Re: Summer Afternoon – A WebGL Experiment
#98I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?
Don't stop there. You can also dynamically update the game program by sending WASM/JavaScripts via WebSocket/WebTransport. WebGL games will have a bright future. Also, this game is very well designed, I found all 5 secrets and I loved the process :)
All Flash indie games moved away from the browser, and don't have any reason to come back.
Examples like this one are the exception.
Re: Summer Afternoon – A WebGL Experiment
#99I was just checking this on my PH-1 from 2017 and it played very well. I was running around for a bit before I realized how amazing that was.
Ran it right from HN
Re: Summer Afternoon – A WebGL Experiment
#100Looks better than Meta's metaverse.
It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.
I've had more fun playing super basic Roblox games with my nephews than I can imagine myself ever having with meta.
Zuck's metaverse feels like the Doctors Office equivalent of a nightclub.