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Guerrilla guide to CNC machining, mold making, and resin casting (2015)

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91–100 of 162 posts

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#91

Earlier quoted context omitted.

Mech eng here as well. This advice is great. I work in a high tech firm, prototyping through in-house production. Stuff breaks and we fix it. We make prototypes with the wrong parts, the wrong tools. We do our design, send out parts for machining, and often end up fixing stuff by hand because of a design oversight (it happens, it's prototyping, not production).

Cool! I work in R&D in heavy mfg I find when people outside the "handy" diciplines (factory operations, industrial setting eng, skilled trades), they think mfg and engineered components are much more elegant than they really are Perhaps things like apple, F1, dyson and defence distort that view. They do make their products with "spaceship" technologies. But it's critical to understand they are the exception, not the…

High voltage and radiation equipment here. Our products are sleek, or prototypes you literally would not touch with a 10ft pole. Jank is part of the game. If we can run a bunch of sketchy tests for $100s to find a path forward, and do pre production on the order of $1k to $10k, we might justify that $100k purchase down the track. On the other hand, we might find our own method that means the $100k solution is never required. We fail fast when we can and learn what we can.

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#92
post #11

Earlier quoted context omitted.

It depends on what you mean by a renaissance of small-scale manufacturing. I see CNC and 3D printers much more often now in prosumer and small-business shops. People are making professional quality casts, with some work. Yes, it's effort, but it's going to be effort regardless of if you outsource the work, or learn how to do it the right way yourself. Plastic injection machines can be a few grand on eBay now. A very…

>"Maker youtube" has been popping off for years. People love small shops and DIY. People love watching small shops and DIY, not actually doing DIY, or paying small shops.

Disagree, that's not been my experience at all (as the owner of a small shop, who was inspired much by maker-youtube)

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#93
post #85

Earlier quoted context omitted.

I was a mechanical engineer before I shifted to software development (so kind of the opposite of you) and I think you need actual, full on college level schooling to be a mechanical engineer in most cases. The stuff you're focusing on - basically manufacturing techniques - is a very small part of engineering in general. I didn't see any mention of CAD or FEA work, but even assuming you do know some of that or can acc…

> The biggest difference I see between software developers and mechanical engineers is a way of thinking. Can you give an example? Myself being a mechanical engineer who also turned to software development, the people I talk to from SW are used to dealing with large matrices and semi-complex math. Sure they don't know about modal analysis or Navier–Stokes equations, but the lack of a certain way of thinking I cannot…

(I'm not the parent commenter) in my opinion more along the lines of thinking behind "move fast and break things" vs "measure twice cut once".

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#94

As somebody trying to get into mechanical engineering while living in a small urban apartment, this has been an incredible resource... not that I've made much progress along the lines it describes though. It's tough to plan a path toward growth in these skills without sustaining inordinate expenses at each step. I can't afford to become afflicted with Gear Acquisition Syndrome. I've come close to dropping huge sums o…

Hey man, actual Mech-E here. Also general mechanical hobbyist and handyman; not just one of those CAD guys Just some quick things that may help you point you in the right direction. This is coming the "small scale hobbyist", not indusdrual profesional viewpoint: -getting better and making actual projects come to fruition is actually a lot like CS. A lot. Somebody can spend all their time reading CS theory, textbooks,…

fixing stuff will teach you everything! i didnt even mean to learn so much about so many topics, but knowing that i could fix it just kinda made it happen. and its mostly fun, when its not incredibly rage inducing lol

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#95

Earlier quoted context omitted.

Cool! I work in R&D in heavy mfg I find when people outside the "handy" diciplines (factory operations, industrial setting eng, skilled trades), they think mfg and engineered components are much more elegant than they really are Perhaps things like apple, F1, dyson and defence distort that view. They do make their products with "spaceship" technologies. But it's critical to understand they are the exception, not the…

High voltage and radiation equipment here. Our products are sleek, or prototypes you literally would not touch with a 10ft pole. Jank is part of the game. If we can run a bunch of sketchy tests for $100s to find a path forward, and do pre production on the order of $1k to $10k, we might justify that $100k purchase down the track. On the other hand, we might find our own method that means the $100k solution is never r…

Lol sweet... so even you guys with highly dangerous stuff too

Hey, my favourite jank tip: an O ring blew but you don't have a replacement? Bubble gum works pretty well for a few days

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#96

Earlier quoted context omitted.

> The biggest difference I see between software developers and mechanical engineers is a way of thinking. I realize that sounds very woo, but it's very obvious to me and to other mechanical engineers I've spoken to. As a fellow trained ME, yes, it seems obvious to me as well. A good school and program will have you spending several years in intensive study and thought about the fundamentals and wider implications of…

I think mechanical engineers require or develop a more pragmatic attitude. Do-overs in the mechanical realm are often more time consuming or expensive than those in software. And practical experience comes with a lot of learning.

Beyond the expense and time, mistakes can also be very dangerous. I take a lot of pride in designing industrial machines that are not only effective at their task, but safe to build and operate. The products that I've had a hand in are touched by a lot of people, and it's my responsibility to make sure that the energies being transformed by the machine are not unleashed in ways that are harmful to people. Laziness or lack of care on my part will get people hurt.

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#97

I think CNC machining is primed for developments that make it much easier to use for the home hobbyist. The tech is very close to what's needed for 3D printing but it has a few added requirements like the need for a sturdier frame and accommodations for a fairly large and powerful motor. Both are solvable with the right materials and the motor can be anything from a DC spindle to a repurposed wood router. The biggest…

I love your optimism, and would absolutely love to have this capability in a garage. But as someone who designs physical products (and deals with all of the manufacturing techniques you mentioned above on a regular basis) I can't say I agree. There's a huge amount of knowledge and skill required to make machined/cast/extruded metal components, and a very steep learning curve before someone can do so safely. Gamechang…

I cast aluminum in my backyard frequently. My forge is made from 2 one gallon paint cans, some charcoal, and a hairdryer. It cost me less than ten dollars to build. It's only as complicated as you decide to make it.

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#98

Earlier quoted context omitted.

Hey man, actual Mech-E here. Also general mechanical hobbyist and handyman; not just one of those CAD guys Just some quick things that may help you point you in the right direction. This is coming the "small scale hobbyist", not indusdrual profesional viewpoint: -getting better and making actual projects come to fruition is actually a lot like CS. A lot. Somebody can spend all their time reading CS theory, textbooks,…

fixing stuff will teach you everything! i didnt even mean to learn so much about so many topics, but knowing that i could fix it just kinda made it happen. and its mostly fun, when its not incredibly rage inducing lol

Absolutely. It's like viewing the source code of a launched CS product and become familiar all the python libraries they used

You start to hit the next threshold when you start to become a mad-max salvager. Fan motor controller is broken but the motor is fine? Salvage the motor, chuck the rest!

Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#99
post #19

Semi-related: As an average consumer I'm disappointed that nearly a decade of the "makerspace" has seemingly failed to produce any sort of meaningful Renaissance in small-scale US manufacturing. I've purchased the odd 3D printed or resin cast tchotchke from small operations a few times at this point. But it's still disappointing that if you need professional quality products, you still either need to pay out the nose…

Another problem is that really good CAD software is expensive. I have used FreeCAD. Its instability frustrated me. Not very rewarding to work on a part that needs a moderately complex feature like a loft, only to find out that after adding the loft FC crashes every few minutes so the part is essentially impossible to edit further. SolveSpace is much more stable but it doesn't have those complex features at all. You c…

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Re: Guerrilla guide to CNC machining, mold making, and resin casting (2015)

#100
post #19

Earlier quoted context omitted.

Another problem is that really good CAD software is expensive. I have used FreeCAD. Its instability frustrated me. Not very rewarding to work on a part that needs a moderately complex feature like a loft, only to find out that after adding the loft FC crashes every few minutes so the part is essentially impossible to edit further. SolveSpace is much more stable but it doesn't have those complex features at all. You c…

For FreeCAD, I recommend trying RealThunder's dev branch, which fixes its main topology issues. (They're working on merging but it's a big review). https://github.com/realthunder/FreeCAD/releases But setting that aside, rather than a philanthropic billionaire, I've long thought big companies like Ford / Boeing / Mitsubishi ought to pool together into some kind of consortium and buy out Dassault to open-source the cod…

> big companies like Ford / Boeing / Mitsubishi ought to pool together into some kind of consortium and buy out Dassault to open-source the code. It would probably pay back multiple times over

Even though I think SolidWorks is actually worth paying for, your idea seems compelling if you consider how poorly SolidWorks deals with integration, automation, platforms, etc. OTOH it’s probably just a hive of Windows spaghetti, so maybe it can’t really be fixed.

Another thing: there is a lot of purchased IP embedded in SolidWorks, so chasing down IP grants might undermine the prospect of an open source product.

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