I remember creating a simple "catch the falling X" game in Flash 20 years ago. It was basic, but had everything you'd expect in a beginner project: points, multiple game states/screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&pasted&modified. And it worked! And people played it!
They all thought it was pretty shit, but to me it was more important that some random person across the globe genuinely picked up something I wrote, played it, and then wrote up a review of it.
I showed it to my parents and they immediately started pushing me to learn programming.. and well here I am now. Thanks Flash.
It blows my mind that no one has made a tool like that in so long. It had the same quality as Excel, where any non-technical person could just look up a tutorial, right click a bit, and make something usable. Why has the pinnacle of ease of use in game creation been achieved and never replicated since?