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Lights

lights.elliegoulding.com

91–97 of 97 posts

Re: Lights

#91
I am currently working on a project that indexes beats and sounds to a .json object tied with a JS library that dispatches events based on the timing of a media file associated.

Eventually, it would be nice to have all forms of equipment taking queues from the events dispatched. ie, stage equipment, lights, etc.

This example serves to show that these types of applications are coming soon.

Re: Lights

#93
post #31

Earlier quoted context omitted.

I agree - the only impressive thing about this is the technology.

I'd say the technology is the least impressive part of it. It feels like 303/acme from 1996. Only on gigahertz machinery instead of a 486. and using hardware acceleration for very basic 3d effects, rather than software generated texture/env mapping. But hey, kids these days.

I should add, that as a demo I like it a lot. But the art is what impresses me. Not the technology.

Catchy tune too!

Re: Lights

#94
post #21
post #19

Earlier quoted context omitted.

> At first I was like - oh shoot, how did they license the music but then I was "oh". What does this mean?

It's the music artist's website - I didn't realize it at first.

Even if it wasn't -- honest question -- why would it be necessary to "license" their music?

This is a work of art. It's not for any kind of profit.

Re: Lights

#95
post #87

Earlier quoted context omitted.

Mobile devices don't yet support WebGL either. If you want to do 3D on mobile you have to use CSS 3D Transforms (not supported on some platforms) or Canvas Context2D with a "software" renderer (slow).

They will soon enough. If you start any substantial project now, by the time you finish WebGL will be available on most high-end phones, at least on Android. Btw. the Nokia N900 has had WebGL support for a year or so. Too bad it's not a very popular model.

Thanks, that's what I meant.

Re: Lights

#96
post #94
post #21

Earlier quoted context omitted.

It's the music artist's website - I didn't realize it at first.

Even if it wasn't -- honest question -- why would it be necessary to "license" their music? This is a work of art. It's not for any kind of profit.

I suppose for the same reason that movies and television shows have to license the soundtracks they use in their works of art. I guess it's not transformative enough? Not sure what the legal definition of a derivative work is, but I guess it doesn't include a simple pairing up of different mediums.
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