Eventually, it would be nice to have all forms of equipment taking queues from the events dispatched. ie, stage equipment, lights, etc.
This example serves to show that these types of applications are coming soon.
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Eventually, it would be nice to have all forms of equipment taking queues from the events dispatched. ie, stage equipment, lights, etc.
This example serves to show that these types of applications are coming soon.
ATI Radeon X1600 256 MB, 10.7.2
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I agree - the only impressive thing about this is the technology.
I'd say the technology is the least impressive part of it. It feels like 303/acme from 1996. Only on gigahertz machinery instead of a 486. and using hardware acceleration for very basic 3d effects, rather than software generated texture/env mapping. But hey, kids these days.
Catchy tune too!
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> At first I was like - oh shoot, how did they license the music but then I was "oh". What does this mean?
It's the music artist's website - I didn't realize it at first.
This is a work of art. It's not for any kind of profit.
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Mobile devices don't yet support WebGL either. If you want to do 3D on mobile you have to use CSS 3D Transforms (not supported on some platforms) or Canvas Context2D with a "software" renderer (slow).
They will soon enough. If you start any substantial project now, by the time you finish WebGL will be available on most high-end phones, at least on Android. Btw. the Nokia N900 has had WebGL support for a year or so. Too bad it's not a very popular model.
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It's the music artist's website - I didn't realize it at first.
Even if it wasn't -- honest question -- why would it be necessary to "license" their music? This is a work of art. It's not for any kind of profit.