Live data from Hacker News

Wipeout (PSX and Windows Source)

illusion.64history.net

91–100 of 137 posts

Re: Wipeout (PSX and Windows Source)

#92
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

Thanks for that, never occurred to me to look for game soundtracks on Spotify until now, https://open.spotify.com/playlist/3E6gcAU0fyq74s3oUomwfo?si=...

Thanks for that link! I just converted it to an Apple Music playlist as well: https://music.apple.com/us/playlist/wipeout-soundtracks-1995...

Re: Wipeout (PSX and Windows Source)

#93
post #58

I seem to remember a multiplayer racing game like this from about 1990(?) for PC/DOS. What sticks in my brain was the fact that mines, caltrops, etc. would persist throughout the game unless somebody actually hit them. This meant that jumping out to first immediately wasn't always a good strategy as somebody behind you could drop a bunch of stuff in a pattern at a corner and a lap later the person in first would be t…

maybe Hi-Octane?

Re: Wipeout (PSX and Windows Source)

#94
post #63
post #55

It's interesting. I downloaded, then renamed the Windows files from CPP to C so that I could easily compare the PSX to Win98 source version. You are struck at how small the project is compared to modern games. When you compare the source it becomes both a view into mid nineties game programming and how the game was ported from the Playstation to the PC. They really used a kind of emulation layer to ease the port to P…

It appears that the game on Windows (correction MSDOS) used raw frame buffer not Direct 3D. The entire polygon rendering appears to be in x86 assembler contained in 3DPOLY.ASM with the triangle setup in DRAWPOLY.ASM However there is also a code path for drawing using a proprietary ATI CIF hardware accelerated 3D API in winati.c - support for RAGE cards only. I'd never seen the proprietary ATI 3D calls before. I dug u…

Back in those days, there was 3dfx and ATI was just starting. Direct3D had abysmal reputation and only for very unstable Windows 95, I don't think 3dfx worked with it very well. Plus as you wrote it was DOS game, nothing like that there, just direct programming for specific cards.

Boy some good vertigo memories come with that game.

Re: Wipeout (PSX and Windows Source)

#95
post #58

I seem to remember a multiplayer racing game like this from about 1990(?) for PC/DOS. What sticks in my brain was the fact that mines, caltrops, etc. would persist throughout the game unless somebody actually hit them. This meant that jumping out to first immediately wasn't always a good strategy as somebody behind you could drop a bunch of stuff in a pattern at a corner and a lap later the person in first would be t…

Hi-Octane? - https://en.wikipedia.org/wiki/Hi-Octane

edit: somebody else got there while I was searching! And we can't both be wrong

Re: Wipeout (PSX and Windows Source)

#96
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

I never played wipeout but Tony hawks pro skater 1/2/3 had equally eye opening soundtracks for me in punk / rock / hip hop. I was always interested in EDM so now I feel like I missed out but will listen to it today at least!

Re: Wipeout (PSX and Windows Source)

#97

Doesn’t seem like an official release, but really cool either way. Time to dig in and see what I got wrong in my 2015 reverse engineering[1] of the data format! [1] https://phoboslab.org/log/2015/04/reverse-engineering-wipeou...

That post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get…

That may be true, but maybe people just want the graphics and nostalgia rather than 120mm polycarbonate circles. For example, check out BallisticNG, or for some horror titles -- Fatum Betula, most games by Puppet Combo, or Compound Fracture (not out yet).

Re: Wipeout (PSX and Windows Source)

#98
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

I never played wipeout but Tony hawks pro skater 1/2/3 had equally eye opening soundtracks for me in punk / rock / hip hop. I was always interested in EDM so now I feel like I missed out but will listen to it today at least!

If you stopped at 3, I suggest checking out the soundtracks for THPS 4, Underground 1 and Underground 2.

Re: Wipeout (PSX and Windows Source)

#99
I still have the memory card with my track times and everything completed with a gold trophy. Many many hours with PSX and WipEout when I was studying in Sheffield. One of the best zero gravity racing games of all time IMHO. Where to start from.. the soundtrack with all these electronic/techno tracks by the biggest names at the time, the artwork and aesthetics of the game (by The Designers Republic who were based in Sheffield), the gameplay and how the game feels (developed by Psygnosis otherwise known as Studio Liverpool) or the fact that the prototype of the game was featured in the cult film Hackers. There is an online leaderboard for all wipeout games: https://www.wipeoutrankings.com

Re: Wipeout (PSX and Windows Source)

#100

Earlier quoted context omitted.

Thanks for that, never occurred to me to look for game soundtracks on Spotify until now, https://open.spotify.com/playlist/3E6gcAU0fyq74s3oUomwfo?si=...

Thanks for that link! I just converted it to an Apple Music playlist as well: https://music.apple.com/us/playlist/wipeout-soundtracks-1995...

Thank you!
Post reply on HN