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Show HN: Three Magic Words

threemagicwords.app

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Re: Show HN: Three Magic Words

#91
post #63
post #46

Earlier quoted context omitted.

I don’t think there can be any easy way around issues like that in games like these. At least this game doesn’t penalize you for it

never generate a puzzle with two solutions, or accept both solutions. in this case that puzzle had more solutions because it rejected keeps and bully as well

This is the was way.

Re: Show HN: Three Magic Words

#93

Is this a bug or am I missing something here? Looks like I'm out of vowels... https://imgur.com/a/D57IgjE

Yeah that's a bug - should be impossible. Thank you for posting, kinda important that that doesn't happen. I will check it out.

Re: Show HN: Three Magic Words

#94
Echoing some thoughts here:

- The animations definitely detract for me. It feels like it's about to start showing pop up ads or videos that I have to watch for 30 seconds before continuing

- I just ignored the timer. Making it optional is a great idea

- I don't have any problem with multiple possible solutions. That's just part of the game.

- Would I play again? TBH, probably not. The "fill in the blanks" dynamic just doesn't feel very challenging. Maybe hard mode would be better, but as I understand it I have to wait for later in the week for that, and then presumably on Monday it will cycle back to easy?

Re: Show HN: Three Magic Words

#95
post #31
post #15

I really like the execution on this. One piece of feedback is that the timer gave me anxiety and I closed it. I do puzzles to phase out from stress not to challenge myself in a time bound environment

I hear you. I personally found the game less interesting before I added the "threat" of losing stars — it felt to me more like trial-and-error work. However, I think there is value in embracing its more meditative side and offering untimed (and I supposed, star-less) play as well.

Definitely get rid of the timer or make it something you can turn on. As soon as you have a clock ticking, it adds an element of stress to it. Part of the charm of games like Wordle is that it’s all about delight. Casual is good. Get rid of the threat.

If you really want something to formulate a score, count the number of guesses.

Re: Show HN: Three Magic Words

#96
I like this a lot. I sort of agree with other posters about the animations, though it looks really good so perhaps some middle ground is possible here. Timer is stressful, but that's fine IMHO - it's a different vibe to Wordle (which let's be honest is waaay too easy) and allows you to compete on a more granular level.

I don't so much mind the multiple solutions - if you get the 'wrong' one, that's a new datapoint and you need to guess again, hangman style - but I don't like that it counts as a wrong guess in your stats.

But yeah, I'll play this again for sure.

Re: Show HN: Three Magic Words

#98
This isn't a logic game, this is a game of "guess what word I'm thinking of".

    - - G G Y
    - E E - S
    - - - - Y
    
    O P U
    B F K L L
Possible solutions:

    b u G G Y
    p E E k S
    f o l l Y

    f o G G Y
    p E E k S
    b u l l Y

    f o G G Y
    p E E l S
    b u l k Y
I wrote down the solutions ahead of typing them in, in this order, and was extremely frustrated that the answers I came up with, which were correct, did not read your mind. Even more frustrating because when coming up with the solutions I discarded "PEELS" because it's just a four-letter-word with an S at the end, not a proper five-letter-word. It shouldn't have been a solution.

Re: Show HN: Three Magic Words

#99
post #3

I finished about 20 seconds slower than I would have if the animation hadn't lagged as much.

I think that's part of the game: > Repeated bad guesses incur a time penalty.

I made guesses and paid for them in the last round. But my 2nd and 3rd rounds were just

slowly

animated

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