Show HN: Three Magic Words
61–70 of 143 posts
Re: Show HN: Three Magic Words
#62Re: Show HN: Three Magic Words
#63I had only two letters left, K and L. Words: BUL_Y and PEE_S. Each letter works fine in either spot, but only one way was correct. That kind of annoyed me because I guessed wrong the first time.
I don’t think there can be any easy way around issues like that in games like these. At least this game doesn’t penalize you for it
in this case that puzzle had more solutions because it rejected keeps and bully as well
Re: Show HN: Three Magic Words
#64I realize this is common in games, but don't let anyone tell you any different: this is shit code.
Re: Show HN: Three Magic Words
#65why is it 3 MB?
The game script is around 300k. I used Phaser [0] — I originally wrote the game in Swift for iOS and utilized one of that platform’s gaming frameworks(SpriteKit). I rewrote it in TypeScript for the web and wanted a similar framework to ease the porting.
Re: Show HN: Three Magic Words
#66Re: Show HN: Three Magic Words
#67I really like the execution on this. One piece of feedback is that the timer gave me anxiety and I closed it. I do puzzles to phase out from stress not to challenge myself in a time bound environment
Re: Show HN: Three Magic Words
#68Another thing to improve is to reduce the frequency of plural forms. Plurals are just a cop-out to turn four-letter words into five-letter words. ;)
Re: Show HN: Three Magic Words
#69I really like the execution on this. One piece of feedback is that the timer gave me anxiety and I closed it. I do puzzles to phase out from stress not to challenge myself in a time bound environment
I hear you. I personally found the game less interesting before I added the "threat" of losing stars — it felt to me more like trial-and-error work. However, I think there is value in embracing its more meditative side and offering untimed (and I supposed, star-less) play as well.
Re: Show HN: Three Magic Words
#70I really like the execution on this. One piece of feedback is that the timer gave me anxiety and I closed it. I do puzzles to phase out from stress not to challenge myself in a time bound environment