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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#91

Earlier quoted context omitted.

Yep, agreed. I decided to make a private branch on gitlab, update it to the latest OpenMW .47 build and since then fix quite a number of breaking bugs as well. I originally was motivated to do this for my own players but unfortunately don’t feel welcome to bubble the contributions back up. Pity really, but this is now a hard fork from tes3mp (although I plan to open the fork at some point with a new project name).

There wasn't anything rude or combative in asking you to allow TES3MP to catch up with breaking changes in OpenMW one at a time, especially considering you had never interacted with anyone from TES3MP at all. Your attempt to take in many breaking changes at once resulted in what you yourself called an unstable and "truly hacky" build. Consider why you feel the need for such hard unilateralism in your approach before…

Ok, well, that isn’t even close – I offered a link to my own public repository for other people if they wanted to bring their binaries up to .47. It wasn’t a PR. The current version of tes3mp has bugs that make the game unplayable and is way long in the tooth - 3 years since a release.

But anyway - not interested in drama. My branch is up to speed, many bugs fixed and we're having a blast.

Peace and I wish you well with your tes3mp efforts.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#92

Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…

I liked ICQ (before it was bastardized) a lot better than chat clients that came after. You could control your visibility by person or group. You could actually search your history and carry it with you over the eons. It was lightweight, fairly unobtrusive and ad-free.

And it had a sort of "live chat" function. You could see your conversation partner's keystrokes in real-time, including typos and corrections. This has, as far as I know, never been introduced in other chat clients...

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#93
post #88

Earlier quoted context omitted.

Development isn't halted, it was just slowed down by all the problems caused by the pandemic.

Strange: you'd think that nerds shut in their rooms is the perfect circumstance for coding.

Contrary to popular belief, nerds are not impervious to being affected by emotions caused by lockdowns, trauma, worry about the future and similar things.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#94

Earlier quoted context omitted.

There wasn't anything rude or combative in asking you to allow TES3MP to catch up with breaking changes in OpenMW one at a time, especially considering you had never interacted with anyone from TES3MP at all. Your attempt to take in many breaking changes at once resulted in what you yourself called an unstable and "truly hacky" build. Consider why you feel the need for such hard unilateralism in your approach before…

Ok, well, that isn’t even close – I offered a link to my own public repository for other people if they wanted to bring their binaries up to .47. It wasn’t a PR. The current version of tes3mp has bugs that make the game unplayable and is way long in the tooth - 3 years since a release. But anyway - not interested in drama. My branch is up to speed, many bugs fixed and we're having a blast. Peace and I wish you well w…

Most of those bug fixes and complicated updates towards 0.47 were done by me on the work-in-progress branch, but you're pretending it's your credit somehow just because you took my unfinished work before I could do a release of it (mainly due to COVID-related problems).

If you're not interested in drama, perhaps you shouldn't start it so needlessly.

Also, nice edit to your comment. Here's what you said originally:

https://i.imgur.com/PGszuuE.png

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#95

It's funny that I see that popping in HN, I've just reinstalled OpenMW the other day and am currently on my way to reveal myself to be the Nerevarine very soon. The project is making excellent progress in my opinion. I remember a few years ago when they were actually many little things lacking (don't ask me for specific examples but I remember some game mechanics being broken) and now it's the opposite, their additio…

I'd been waiting for OpenMW to fix shadows before trying it, and IIRC late last year or early this year they fixed them, so I tried it. I played the whole main quest, finished several major side-quest story trees, finished Tribunal, and got started on Solstheim before getting distracted and dropping it. 20-30 mods, mostly texture-related but a couple additions and gameplay mods—there's an obscure and untouched-for-ma…

A few years back I was playing OpenMW quite extensively, always on the lookout for potential bugs. I remember it getting harder and harder to find new issues, and for most of the ones I found in the last few months of that period I had to double- or triple-check with the original version to make sure it was an OpenMW-specific bug (often times it turned out it was a bug with the original game as well). I contributed some 100-150 bug reports, most of which I think are fixed by now (a bit hard to tell because they switched bug tracker in the meantime).

Funnily enough sometimes OpenMW worked too well. E.g. there is a script that damages the final boss for each of his "captains" that you kill, which never worked in the original version because IIRC the engine couldn't modify the health of an unloaded mob. In OpenMW it worked perfectly, with the side effect of subtracting exactly 100% of his health if you killed all underlings, resulting in you encountering a corpse as a final boss.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#96
I hope to see a complete implementation one day. My main issue with OpenMW is that the modding community is fractured somewhat between mods that are compatible with the base game and those that are compatible with OpenMW. I'm optimistic that there may be some more compatibility in the future.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#97

Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…

I liked ICQ (before it was bastardized) a lot better than chat clients that came after. You could control your visibility by person or group. You could actually search your history and carry it with you over the eons. It was lightweight, fairly unobtrusive and ad-free.

> You could actually search your history and carry it with you over the eons. It was lightweight, fairly unobtrusive and ad-free.

All of that is still true of the chat protocol that came before and still exists, IRC.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#98

Earlier quoted context omitted.

I liked ICQ (before it was bastardized) a lot better than chat clients that came after. You could control your visibility by person or group. You could actually search your history and carry it with you over the eons. It was lightweight, fairly unobtrusive and ad-free.

And it had a sort of "live chat" function. You could see your conversation partner's keystrokes in real-time, including typos and corrections. This has, as far as I know, never been introduced in other chat clients...

There was/is Unix talk(1).

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#99
post #12

Earlier quoted context omitted.

The assets are still under copyright. On paper you could "re-implement" assets as well, ie. remake all the models, textures, music, voices and rewrite all the quests.

This is what the Skywind project is doing.

No, you have to create a new game based on the OpenMW engine. Kinda like FreeDoom for Doom.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#100

I hope to see a complete implementation one day. My main issue with OpenMW is that the modding community is fractured somewhat between mods that are compatible with the base game and those that are compatible with OpenMW. I'm optimistic that there may be some more compatibility in the future.

I agree modding OpenMW is painful because of the fracture. Though I must say, out of all the Elder Scrolls games, Morrowind has always been the one I've felt like modding the least. Maybe it's just perfect?
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