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About 90% of Animators Quit Their Jobs Within 3 Years

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Re: About 90% of Animators Quit Their Jobs Within 3 Years

#91

Earlier quoted context omitted.

I’m an animator and the complex jobs == production hell. Every facet of the industry is a race to the bottom, just a matter of how insulated you are from it. Luckily I’m in medical animation where things move a little more slowly

> I’m in medical anus room Can you elaborate?

OP corrected to medical animation, thanks. I was legitimately confused.

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#92
post #8

Most people are probably best off with good jobs that sound boring but are highly demanded. Could be plumber or software engineer or accountant or whatever. People are happy to see you, happy when you do your job, and pay you well. People work as a team rather than compete. Don't underestimate the value of pleasantness in day to day interactions. Cool sounding jobs are competitive and you are likely to be treated poo…

"Cool sounding jobs are competitive" Also! The problem with Animators is projects being canceled. Animation takes forever . A project getting cut a year in is normal. That takes a huge toll on you mentally. THEN, you have the art experience problem. Do your art skills scale with time? I bet not.

Learning to do new things is fun.

Doing them the same over and over becomes a tedious chore.

That’s got to be part of the reason for churn in software libraries and frameworks.

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#93
post #34
post #8

Most people are probably best off with good jobs that sound boring but are highly demanded. Could be plumber or software engineer or accountant or whatever. People are happy to see you, happy when you do your job, and pay you well. People work as a team rather than compete. Don't underestimate the value of pleasantness in day to day interactions. Cool sounding jobs are competitive and you are likely to be treated poo…

SysAdmins fit this bill, but I know them as having a pretty terrible social position — no one cares about you until something goes wrong, and then they’re pissed at you. Fix it, and go back to your dungeon.

Renaming my extension to "Dungeon" :)

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#94
post #63

Earlier quoted context omitted.

Is it true that for TV shows a lot of the actual animation team is outsourced to countries with low income?

Watch the credits (which is hard for modern TV, but not so hard for movies). When you see hundreds of people listed under animation and 99% of them have names associated with one culture and that culture's home region is low income, chances are it was outsourced to that region.

[deleted]

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#95
The main problem with regards to the anime industry is there is a production committee who own the rights for the ip that will be turned into an anime and usually studios aren't on there so various studios have to bid to get the rights to make the anime and it leads to a race towards the bottom where the lowest bidder wins. One more thing is despite how popular the series becomes if the studio isn't on the production committee they will just get a flat fee for producing the anime and most of the profits will go to the companies on the production companies so for the studios there really isn't much point increasing the salary for the animators

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#96
post #74

Is nobody going to address the series of elephants in the room here? Even the embedded video in the article didn't say anything about it, and the author's proposed and current solution is more or less a social band-aid. These animators need to unionise, or demand full-time/part-time employment conditions that are outside of their current contractual arrangement if they want to see any progress. At least then they sho…

The animation and VFX artists in California are unionized. For example, here's the Animation Guild [1] and the list of studios covered [2]. It's basically all the big names plus many of the small ones. What the union couldn't do is prevent jobs from offshoring: the jobs moved to Vancouver, Montreal, and wherever else the tax credits were. I think it's still the case that the studios are getting like a 50% tax rebate…

I'll be honest in saying that I didn't consider the American experience. The article and video in question was about the Japanese Anime industry, which as far as I could see, works by contract direct to animation studios, without union representation.

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#97

Earlier quoted context omitted.

I’m an animator and the complex jobs == production hell. Every facet of the industry is a race to the bottom, just a matter of how insulated you are from it. Luckily I’m in medical animation where things move a little more slowly

> I’m in medical anus room Can you elaborate?

It’s only Monday and it’s already my favorite typo of the week.

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#98
post #8

Most people are probably best off with good jobs that sound boring but are highly demanded. Could be plumber or software engineer or accountant or whatever. People are happy to see you, happy when you do your job, and pay you well. People work as a team rather than compete. Don't underestimate the value of pleasantness in day to day interactions. Cool sounding jobs are competitive and you are likely to be treated poo…

I'm not really sure what you're saying applies. Animators in the US make good salaries and a good living in contrast. Japan has an unusually exploitative structure and culture where animators can produce huge amounts of value, but see only the tiniest fraction of it. It's a highly specialized job that takes a huge amount of training and work to get good at. Almost all these animators have university degrees and spent significant amount of time in apprentice roles to even be able to start working.

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#99

How far are we from automating the job of animators with tech like what makes DeepFake videos?

There are already some impressive models that can render animations at higher framerates, for example DAIN[0] and RIFE[1]. DAIN video: https://www.youtube.com/watch?v=q2i6FXVjNT0 RIFE video: https://www.youtube.com/watch?v=lqtqmP46LaA [0] https://github.com/baowenbo/DAIN [1] https://github.com/hzwer/arXiv2020-RIFE

And here's the obligatory rebuttal against such tweening models from an animator: https://www.youtube.com/watch?v=_KRb_qV9P4g

Re: About 90% of Animators Quit Their Jobs Within 3 Years

#100
post #8

Most people are probably best off with good jobs that sound boring but are highly demanded. Could be plumber or software engineer or accountant or whatever. People are happy to see you, happy when you do your job, and pay you well. People work as a team rather than compete. Don't underestimate the value of pleasantness in day to day interactions. Cool sounding jobs are competitive and you are likely to be treated poo…

"Cool sounding jobs are competitive" Also! The problem with Animators is projects being canceled. Animation takes forever . A project getting cut a year in is normal. That takes a huge toll on you mentally. THEN, you have the art experience problem. Do your art skills scale with time? I bet not.

> Do your art skills scale with time? I bet not.

I’m not an artist in any way, but I would think it does?

The more you do something (anything), the better you get at it. Why would art be different?

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