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ISS Docking Simulation

iss-sim.spacex.com

91–100 of 149 posts

Re: ISS Docking Simulation

#92

They should have a global leaderboard with "shortest time to dock". Tip: focus on one number at a time and zero out any rotation first. Then use only translation to move. Oh, and go fast and hard, just like Jebediah Kerman would. :)

> They should have a global leaderboard with "shortest time to dock". Another IMO interesting metric for a global leaderboard would be "least fuel consumed".

Probably a better one. Also, the one that fires the least near the station, as it's a bit of an annoyance if it causes contamination of sensors on the outside.

Re: ISS Docking Simulation

#93
post #15

It is quite difficult to control with the mouse. It's basically impossible to kill rotation or velocity along a given axis. So one ends up with bang-bang control, constantly oscillating around the target. I am also somewhat horrified to learn that manual flight might be like this to, through the touchscreen[0]. Although there do appear to be some joysticks the astronauts can use, so hopefully this is just training fo…

I used only the mouse. I was able to get pitch, yaw and rotation to zero but never translation.

Re: ISS Docking Simulation

#94
If there's anything I've learned from Kerbal, the last 100 meters is the easy part - it's getting to the same place at the same time and at the same speed that's the trick. I can't count the number of times I've screamed past my space station at an extra 1000 m/s.

Re: ISS Docking Simulation

#95
post #63
post #33

Earlier quoted context omitted.

This is way more fun to play to: https://www.youtube.com/watch?v=m3zvVGJrTP8&feature=youtu.be

You are both wrong: this is the best one: https://www.youtube.com/watch?v=zZe-NidizL8

I'm so happy the station is not rotating...

Re: ISS Docking Simulation

#98

If there's anything I've learned from Kerbal, the last 100 meters is the easy part - it's getting to the same place at the same time and at the same speed that's the trick. I can't count the number of times I've screamed past my space station at an extra 1000 m/s.

Yup....though usually not at 1km/s (:

I've been playing KSP for years, and did the manual rendezvous in orbit thing a number of times. It's pretty tricky. For my play style, Mechanical Jeb is the way to go. Let the computer do the heavy lifting.

Re: ISS Docking Simulation

#99
After you've docked a few times, try orbiting the ISS. Remember your basic physics: set up some sideways motion, then keep rotating to face the ISS while thrusting towards it. The sim will end if you stray too far.

Re: ISS Docking Simulation

#100
post #18

I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.

I’m reasonably certain an actual interface would have more than just two thruster strength settings... It got a little twitchy near the end there.... really hard to keep the target on the green dot all the way in. Only after two nervous aborts did I realize that I was still within margins even though the target was nowhere to be seen.

The ULA people claimed that there simulator was the one used to train astronauts (it was a full mock up of a capsule with screens behind the windows), and the thruster controls were just buttons
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