MUDs are why I am a programmer today. I had tried some programming in BASIC and I just didn't know what to write, or the things I did write seemed trivial and pointless. I was trying to become a max level on Medievia at about the same time, and the grinding (killing 1000 bunnies) was getting very boring. When I found out my ZMUD client offered some basic scripting and trigger capabilities, I set out to create my firs…
Tell HN: 17 years on the same game
91–100 of 141 posts
Re: Tell HN: 17 years on the same game
#92Not all MUDs are limited to descriptive rooms. The BattleTech MUD switched modes when you got into a mecha. You could see what was around you for miles unless blocked by buildings, buildings had different altitudes and you could jet pack jump from building to building, while firing homing missiles at the enemy and flanking with your teammates.
Another really cool telnet-based game that I really enjoyed was mTrek. You controlled a space ship, flew around at warp speed, you could see multiple objects in space near you, and their relative speed and angle. Fighting in 3 dimensional space in plain text is just mind boggling. It's like you're flying in a submarine when there's no graphics. It was adrenaline packed.
EDIT:
You can see battletech mud screen here: http://i.imgur.com/Mk2zg.jpg (ignore the GUI part on the right, that's probably a custom client)
You can see mtrek tactical screen here: http://randsinrepose.com/archives/hacking-on-mtrek/
Re: Tell HN: 17 years on the same game
#93That's approximately 3.2 hours a day. (20000 / 17 / 52 / 7) Yikes! I wish I had 3.2 hours a day to spend on hobbies.
Re: Tell HN: 17 years on the same game
#94In 1997 I saw "For a good time telnet://moongate.net:4000" scribbled on a bathroom wall and it changed my life.
I got laughed at once people realized I was using telnet in the windows console to talk to them.
I use Linux.
Re: Tell HN: 17 years on the same game
#95Re: Tell HN: 17 years on the same game
#96a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…
Disclaimer: I'm the author.
Re: Tell HN: 17 years on the same game
#97MUDs are why I am a programmer today. I had tried some programming in BASIC and I just didn't know what to write, or the things I did write seemed trivial and pointless. I was trying to become a max level on Medievia at about the same time, and the grinding (killing 1000 bunnies) was getting very boring. When I found out my ZMUD client offered some basic scripting and trigger capabilities, I set out to create my firs…
My first encounter with Forth was through the TinyMUCK codebase, the language was called MUF, and it blew my mind at the time that it was possible to code within the MUD game itself and use it right away.
Re: Tell HN: 17 years on the same game
#98Hey, I still play MUDs too! It's an underappreciated kind of game, but I understand why it's not accessible to most. I play over at Dead of Night (deadofnight.org) - pop in, the multiclassing system is ridiculous and awesome. I think MUDs vs. Visual Games is analogous to Books vs. Movies. Yes, movies will always be able to achieve a level of graphical impressiveness that a book can't. What a movie can't do is give a…
Wow. Blast from the past. I played Dead of Night 20 years ago. Are psionists still useless at night?
Re: Tell HN: 17 years on the same game
#99In the mid-90s, I took my bored then-girlfriend to the local University library computer lab and introduced her to MUDs. When they shut off the building lights late that night I had to pry her away from the computer terminal. (Neither of us were students, so getting caught there after closing might not have been good.) A few years later, I would play up to 16 hours straight with a lady who lived 1000 miles away (and…
I, too, met my now-wife on a MUD back in the mid 90s. It's a great story to tell, especially now in the age of Match.com and the like. "How did you know she wasn't some 300lb neck-beard named Jerry?" "I didn't. But Jerry would have had to be one hell of an actor." We clocked in a lot of hours in that place before I packed my life up and drove 2500 miles to be together.
Re: Tell HN: 17 years on the same game
#100I played a MUD called "DUM" back around 1990. My GPA would have been a heck of a lot better without it... and Nethack.