Earlier quoted context omitted.
"the client talks about flash and or websockets" Can you just telnet in and avoid the web based interface completely ? I would assume so ... then you could start your game in a screen session and just re-attach anytime you like. Can you, indeed, telnet (or ssh) to discworld ?
You can directly telnet in, yeah, but it's not a great way to play. There are plenty of MUD clients (for Discworld in particular you want one compatible with MCCP compression) that are designed for playing in a terminal. https://en.wikipedia.org/wiki/MUD_client I played on Discworld MUD for many years, quite some time ago. It's probably been 15 years since I last logged in. Very tempting to stick my head back in ther…
Tell HN: 17 years on the same game
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Re: Tell HN: 17 years on the same game
#72There's another, non-MUD text-based game inspired by Discworld (specifically, inspired by Small Gods ) called Godville. Running since 2010 on the web and with apps available on major devices, it's essentially entirely player-built and full of Pratchettesque humour. It's a ZPG — Zero Player Game. You aren't the player. You're a marginally potent God, with a single devoted follower, your hero. Your hero actually plays…
Re: Tell HN: 17 years on the same game
#73What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.
I used to use zMUD (http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm), but looks like it maybe never made it past Windows XP.
Re: Tell HN: 17 years on the same game
#74There's another, non-MUD text-based game inspired by Discworld (specifically, inspired by Small Gods ) called Godville. Running since 2010 on the web and with apps available on major devices, it's essentially entirely player-built and full of Pratchettesque humour. It's a ZPG — Zero Player Game. You aren't the player. You're a marginally potent God, with a single devoted follower, your hero. Your hero actually plays…
Godville seems like a much more advanced concept of this. Whereas PQ has an automatic hero that's supposed to be you, Godville has a character that worships you and may or may not follow your commands, if you choose to send them at all. I like it.
Re: Tell HN: 17 years on the same game
#75Re: Tell HN: 17 years on the same game
#76Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
> Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? That's not to say that there is still room for something like this! There are heaps of great indie games on Steam that are lightweight and deep. If you don't mind graphics, I'd recommend checking out Streets of Rogue and Death Road to Canada, though they are not RPGs per-se and more Roguelites. If you want something a bit more hardcore I'd check o…
Re: Tell HN: 17 years on the same game
#77Yikes! I wish I had 3.2 hours a day to spend on hobbies.
Re: Tell HN: 17 years on the same game
#78That's approximately 3.2 hours a day. (20000 / 17 / 52 / 7) Yikes! I wish I had 3.2 hours a day to spend on hobbies.
Work less and enjoy your life.